more skins for gp >:O
Any thoughts on thematics (existing or new) that you’d be interested in seeing for GP?
Also giving context on why you like the idea is super helpful.
more skins for gp >:O
Any thoughts on thematics (existing or new) that you’d be interested in seeing for GP?
Also giving context on why you like the idea is super helpful.
So you did not forget about xerath and skarner right?
Correct we did not forget about these champions. :)
Thanks for all the insight so far, glad the PO on Personalization is this open and communicative. You might even give Reav3 a run for his money
Appreciate the credit but we can always be better. ;)
Lightning Storm Malzahar. Please make it happen
As someone who mained Malz years ago I am so down.
Unfortunately I’m not here to make what I want, I’m here to make players want. (And maybe that is a lightning based malz someday, no guarantees) Ideally those things overlap but people are all very different as you already know. :)
Imagine that Nether Grasp tho. Could be a violent beam of lightning that crackles and initiates with a THWAPOW.
Balance changes dont make money
:>
It’s true that we’re a business that needs to be supported with revenue. It’s false to assume that every effort we undertake is focused on revenue.
Let me use Dark Star Shaco as an example. Shaco is one of the lower popularity champs in League. This means that if we chose to make a Shaco skin, the possible number of players who would be interested in the skin is significantly lower than other champions like the recent meme-fuel examples Lux and Ezreal.
That being said, if we were a company that only valued revenue and was trying to min-max for that, you wouldn’t see skins for Ivern, Shaco, Udyr, Galio, etc.
We believe that the audiences for those champions need to be served still, but so when we choose to make something like Dark Star Shaco, our top goal isn’t revenue, our core goal is to make something that Shaco fans really love.
Sometimes we succeed at this, sometimes we don’t.
I’ve worked at several game companies over the course of 15 years and Riot is the first that I’ve...
Read moreThanks for the insight! Could I also ask behind some of the thinking behind SGs being a bit darker this year, since it doesn't look to be everyone's cup of tea tho I think it's rad
So this year we wanted to expand the SG universe a bit and introduce an evil force / villain. Zoe is the ultimate evil power in the SG universe and even has the power to corrupt other Star Guardians. (In this case, Xayah and Rakan)
When we have ideas or concepts like this that change or alter the core of a thematic, we usually test and do player labs where we collect feedback from players in different regions. In this case most players really dug the direction we were going with our villains so we decided to trick forward.
Glad to hear you like it. Excited to hear everyone’s feedback once all the skins are released and folks get to experience them for themselves. :)
Read moreHey Bellissimoh could I ask if you can share some insight on how you match a champ with a theme
Historically we would do a spread of concepts and and then pick a few champions we thought were the best fit.
Sometimes that works, sometimes it doesn’t. Dunk master Ivern is an example where we think we could have done a better job of understanding what Ivern mains wanted before selecting that thematic.
Today we do a lot more. We survey mains of a champ and try to understand what thematics interest them as an example.
Our goal moving forward is to work harder to understand what players want for any given champion and do our best to really deliver, particularly for mains of any given champ.
All that being said, everyone still likes different things, and we’re not going to be able to please everyone all of the time, but know we’re trying to do our best. :)
Read moreNot sure if this is the right place to ask but is there a list of banned skins for pro play right now?
Skins are reviewed for competitive gameplay clarity and some don’t make the cut for pro play. Some of that is based on pro feedback, other cases it’s because a skin might be confusing for a new player of League who’s being exposed to it through watching a pro game for the first time. I unfortunately don’t have that list on-hand.
What about skins that just didn't reach the market for that specific champ? Just because it didn't work for one champ doesn't mean it won't for another. And vice versa.
Take dunk master line. Worked great for Darius, but I'm pretty sure, from the outcry, probably only one person (that person probably being a rioter) wanted dunk master ivern. Sounds may not be great on one champ but would work great with another.
P.s. reaper bard for hallow event please. Please Please Please Please Please Please
We definitely that that into account. We absolutely see that some thematics perform well on some champions or even classes (tank, mage, etc) than others.
Notes on your Bard suggestion but can’t make any promises. :)
Really appreciate the suggestion and you laying out why the theme is interesting to you. Will definitely pass this onto our Thematic Development team as we’re always looking for new ideas and trying to develop thematics that you guys will hopefully love.
(I also completely agree that the SFX for something in this space could feel super powerful and satisfying in-game).
;)
Nope they don't, players are allowed to use whatever skin. They just prefer using them because they're new skins and generally nicer than the older ones.
This. As Product Lead for the Personalization Team, we do not have any influence or say on what pro players play skin wise in any League.
The onus is on our creative teams to make awesome skins that pros then choose to play. In our view this is good as it serves as a forcing function to push us to make better and better skins.
Only popular champs get skins unfortunately :(
It is true that we make skins for popular champs. These skins reach the most players and our goal is to serve as many players as we can.
It is not true that lower play rate champions do not get any skins. In 2019 we’ve hit Anivia, Nunu, Ivern, Shaco, Udyr, Shen, Galio, Veigar, Nocturne, and more to come.
As a side note. We’re trying to build more skins per year with the goal of reaching as many champions and players as possible. There are more than 140 champs in League now so it’s getting harder to serve large groups of players with a single skin, but we’re doing what we can to scale up to meet the needs of players.
Read moreHey Folks. My name is Bellissimoh and I’m the Product Lead for Personalization on League. Wanted to take a second to talk about thematics broadly as there’s a lot of great conversation going on here.
Thematic Distribution - In any given year we try to have a mix of established thematics that we know players like and newly developed thematics that we take a risk on and hope players enjoy.
Thematic Selection - There’s a lot that goes into this process nowadays. We survey players and try to understand which thematics are the most desired. We also look at how well previous releases did in terms of players purchasing, using in game, and also perceived quality via surveys to skin owners. As someone mentioned earlier, if players don’t show up for a skin line, it hurts the chances of us making more champions in that line. We want to make things that you guys love, or spend time discovering new thematics you might love rather than continuing to spend time on thematics that only a narr...
What a scam, those are just gunnars
Truly a classic. :)
In regards to the zed’s number 3
A potential change to zed’s number 3 should be Shadow related. I think total swaps with shadows would be a poor way of tracking this because it doesn’t require any interaction with other champions or any skill at all. Unless it’s somehow possible to acutely track skill shots dodged with w and r (sounds like a coding nightmare) then I would recommend the following:
PROPOSED CHANGE: replace “total time slowed with e” with ”W cd reduced with E.”
REASONING: this would accomplish two things. 1. It fixes the issue of the current third tracker feeling weird, out of place, and over all not fitting the champions theme at all. Aggressive assassins like zed should track stats like ult kills and tripple q’s, not crowd control. 2. It would allow one of zeds trackers to be directly related to the w, the champions defining ability, while also allowing all 4 (instead of just 3) of his ability’s to influence and be affected in the tracker
SIDE NOTE: maybe change zeds ult kills tracker to count kills while the ult is applied to them IF zed is the one who kills them, similar to when zed would reap ad minus the ally kills. You could also allow a small timer after the ult pops so if ignite kills it will still count, this happens more than you’d think.
I hope you take my ideas into consideration and thanks for your time! :)
This is great feedback. Have shared this with Xenogenic as well and will look at this feedback as we do a pass over Zed.
Love the thought you’ve put into it and your explanation around what’s important to you as a Zed player is super helpful.
Adding my response from the forums here as well for reasons
These already sound way better than the initially proposed ones. Going over a few champions:
Bard: all solid, I'd love to see something interesting done with R, but might be tough to nail that one even if coding for the actual detection wasn't a problem
Blitzcrank: 1 and 2 are solid, 3 isn't as exciting, even in the fully rekindled version imho
Evelynn: I only like 1 here, 3 is 'okay' while I'd say 2 is the most lacking here. Suggestion: Isolated targets taken out. Since Evelynn is often about catching people off guard in their rotation it would be fitting to have a tracker for that imho.
Ezreal: solid, not 100% certain on 2 but I think it's alright
Gnar: solid, future one could include something like initiations through a double bounce transform
Graves: 2 doesn't sound all that exciting, don't exactly have a good suggestion for him though
Ivern: I especially like 2 here, 1 and 3 are also alright
Janna: I especially like 3 here, 1 is probably the weakest, but still alright
Jhin: I'm alright with the selection here. Future suggestion would be for 'perfect' bouncing grenades, where each bounce kills the target
Kindred: happy to see my suggestions from reddit make it in here, especially 3 should really feel good for kindred players! Nice!
Lee Sin: I'm undecided here, not a champion i play much, but 2 seems rather weak, while I think 3 is pretty good. Torn about 1, it might actually be happening too often. How about we get a neutral objective stolen counter for him in the future?
Lucian: Overall the weakest one from the ones i reviewed. 1 and 2 are 'okay' but far from exciting, 3 is kinda lame
Lulu: I like them, damage absorbed will be fun to accumulate
Malphite: overall happy with those, I think 1 could be even better if it somehow was able to track how many team fights you won with R initiations, probably wonky to detect though
Nami: 1 and 2 are solid, 3 I'd say will probably be the least exciting. I could see amount of 3 times bouncing Ws be more interesting
Neeko: I'd love to see more of the trickster aspect of her be in the spotlight here, how about counting key abilities wasted on her clone? key abilities could be ultimates or hard cc spells.
Pyke: solid, but i'd also like to see something with his hook.
Rakan: solid, but I don't think he needs multiple 'you hit 2 or more with cc' trackers.
Reksai: not that strong in my opinion, I think 1 and 2 could be combined into a single tracker, tracking targets sniped with a mark from Q and the R execution. Tunnels taken I'm undecided about
Taliyah: solid, for the future I'd also like to see amount of champions who cowered in fear next to your wall tracker
Thresh: solid, but he could have the thing ivern does as well, where it counts the kills within a short time after landing his DEATH SENTENCE. Total souls collected wouldn't be too bad either, at least for the high score chasing after fully rekindling
Vel Koz: solid, for the future I'd also want a 3 champions hit with 1 q tracker or a tracker specifically counting max range hits with Q (basically the ones that were only possible due to firing q at an angle, quick geometry!)
Vayne: Not really commenting on vayne directly, but the skill shots dodged with Q would be quite interesting for other champs with dashes as well
Warwick: solid, but we definitely also need a counter for Qs that enabled warwick to dash/blink/teleport alonside his target
Yasuo: good balance, another suggestion would be combos of multiple chain dashes... or maybe not, I'm not too deep into yasuo
Yuumi: really like it, another suggestion I have would be projectiles caught within a split second of un-attaching from allies. It's one of the more skillful things to do as yuumi, I love being full health and intentionally absorbing an ashe arrow so my team mate can keep dealing damage and then safely re-attaching to them works with ezreal qs as well and never fails to feel really accomplishing
Zed: really solid 1 and 2, number 3 isn't as exciting. Maybe something with switching around his shadows? dodging spells or successful disengages with it? might also be wonky to detect, but hey it's a suggestion.
And that's about all I have time to comment on right now. Again I'm really happy to see the added effort to make them feel more unique, the first iteration seemed like it lacked a lot of personality.
Thanks Dark-dragon this kind of feedback is super helpful. Really appreciate you taking the time to think about all of these champions and write up your thoughts. Have forwarded this to Xenogenic and we’ll definitely be reviewing these. :)
No one cares about how many thresh walls are broken. I think dashes flayed is a better choice.
Great suggestion. Appreciate the feedback. :)
a rioter responded to a question about that in that thread, if a stat becomes obsolete they will keep it as "legacy" and stop tracking it but giving the new replacement one for free.
This exactly. We don’t want to restrict designers from making the right changes for a given champion. For players that have the “legacy” stones, they’ll have a unique way of showing players that they’re and old school main or fan of a particular champ.
I played 2 TFT games yesterday, 1 win 1 lose and still havent been rewarded my tokens yet.
Unfortunately games that were played yesterday won’t give tokens. Games as of around 12pm today and moving forward will.
Vaporwave ward
Hype intensifies