Posts by [Fatshark] Hedge

Heroes! Welcome to patch 2.0.10. This patch has some bug fixes, tweaks improving the tracking for trueflight-type projectiles, and some sound tweaks.
In case you missed it, be sure to check out our blog post on Season 2, and whilst your at it have a look at the AMA we hosted over on reddit late last week where we answered a bunch of the communities burning questions about Season 2 - and Vermintide 2 in general.
Patch 2.0.10
  • Fixed an issue were the application window might end up on wrong monitor due to negative desktop coordinates when running borderless or windowed mode.
  • Fixed an issue where having the Talent "High Tally" as Bardin Slayer wouldn't increase the damage done by Throwing Axes for consecutive hits.
  • Fixed a spot on Athel Yenlui where players could get stuck.
  • Fixed second heavy attack for Kerillian's Sword and Dagger doing less damage when under the effect of Infiltrate than without Infiltrate.
  • Fixed an issue where bots blocked attacks longer than intended.
    ...
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Heroes! Welcome to patch 2.0.10. This patch has some bug fixes, tweaks improving the tracking for trueflight-type projectiles, and some sound tweaks.
In case you missed it, be sure to check out our blog post on Season 2, and whilst your at it have a look at the AMA we hosted over on reddit late last week where we answered a bunch of the communities burning questions about Season 2 - and Vermintide 2 in general.
Patch 2.0.10
  • Fixed an issue were the application window might end up on wrong monitor due to negative desktop coordinates when running borderless or windowed mode.
  • Fixed an issue where having the Talent "High Tally" as Bardin Slayer wouldn't increase the damage done by Throwing Axes for consecutive hits.
  • Fixed a spot on Athel Yenlui where players could get stuck.
  • Fixed second heavy attack for Kerillian's Sword and Dagger doing less damage when under the effect of Infiltrate than without Infiltrate.
  • Fixed an issue where bots blocked attacks longer than intended.
  • Fixed an issue...
Read more
If you could remove the caps from the title it'd be great.
Pop on over to fatshark.se/support and we can probably help you out. Grab a couple of console logs if you can for sessions that ended with a crash and pop them in to the support ticket. Those logs can be found here:
C:\Users\YOURNAME\AppData\Roaming\Fatshark\Vermintide 2\console_logs
Heroes,
Season 1 of Winds of Magic is steaming ahead (partially due to Saltzpyre), and while there is still some time before the next season, we wanted to introduce the changes, updates and additions coming with Season 2 and update 2.1.
Season 2 will bring several things to both Vermintide and Winds of Magic. But before we dig into the changes we wanted to thank you once more for your feedback, we have heard you loud and clear. We designed these changes with the feedback from the forums, Reddit, Discord and social media together with the in-game telemetry from the last month in mind.
We are committed to improving the game and during the past weeks we have pushed many smaller patches to address the most common issues, thank you for your patience!
Season 1 is going to end with Geheimnisnacht event to line up with Halloween, and Season 2 will start before the end of the year.
Warhammer: Vermintide 2
Reworked levels from Vermintide: End Times - Drachenfels DLC
As a part of Season 2, we ... Read more
The Photomode Mod lets you take control of the camera.
https://steamcommunity.com/sharedfiles/filedetails/?id=1497861728
Hotfix 2.0.9.1
  • Fixed halberd push attack missing overhead attack
Heroes!
Welcome to Patch 2.0.9 for Vermintide 2. This patch looks at stability, sound and tweaks to Battle Wizard & Slayer career skills (as well as other various fixes, all outlined below).
In-case you missed it, yesterday we outlined some of our plans for Season 2[forums.fatsharkgames.com] so be sure to check that out, and consider joining us for our AMA over on reddit tomorrow at 15:00 UTC.
Now, on to the notes:
  • Fixed an issue were a minimized fullscreen window was not restored to correct screen.
  • Fixed an issue were incorrect resolution was set to the fullscreen window.
  • Windowed and Bordless windows should now start on the assigned monitor screen.
  • Re-enabled so winkey+left/right works in windowed mode.
  • Fixed a bug causing black screens on some older AMD GPU's. Let us know if you continue to have issues with that.
  • We've done some sound optimisations for enemies. The aim of these changes is to improve reli...
Read more
Hotfix 2.0.9.1
  • Fixed halberd push attack missing overhead attack

Heroes!
Welcome to Patch 2.0.9 for Vermintide 2. This patch looks at stability, sound and tweaks to Battle Wizard & Slayer career skills (as well as other various fixes, all outlined below).
In-case you missed it, yesterday we outlined some of our plans for Season 2[forums.fatsharkgames.com] so be sure to check that out, and consider joining us for our AMA over on reddit tomorrow at 15:00 UTC.
Now, on to the notes:
  • Fixed an issue were a minimized fullscreen window was not restored to correct screen.
  • Fixed an issue were incorrect resolution was set to the fullscreen window.
  • Windowed and Bordless windows should now start on the assigned monitor screen.
  • Re-enabled so winkey+left/right works in windowed mode.
  • Fixed a bug causing black screens on some older AMD GPU's. Let us know if you continue to have issues with that.
  • We've done some sound optimisations for enemies. The aim of these changes is to improve reliability of specia...
Read more
Originally posted by endrsgm: would this tool work beyond the game ... meaning could one use it to check problems with internet or isp routing in general?
Not sure really. I expect we'd right a batch process to fire off a bunch of integrated windows tools, so potentially, but given we'd only be looking for information related to the network traffic for our game, it might not be too useful with general connectivity issues for other apps or platforms.
Originally posted by xXParzivalXx: Update:
I actually ran a field test while I was at work.. 7 hours of continuous running with running several missions. SO! It was a function of my internet at home..... I can play fine at work and at friends places.
Well... 98% certain anyways.
It's usually the reason, despite Maitre Malterre pressing that the issue lies squarely with us, almost always it's an ISP routing issue or even more localised within the home network (router, network card, interfering antivirus or firewalls).
Whilst other games may work just fine, perhaps they do not store persistence in the cloud (AWS or Azure). It's a lot less simple than FS Fix this, but we are looking to make some tooling we can give to players which will help identify where the issue(s) they experience are. It's going to take some time to get that together though. Read more
Heroes!
Patch 2.0.8 has landed and with it some crash fixes, sound fixes and various other fixes and tweaks. Thanks for reporting these issues to us, and continue to do so over in our bug report forums[forums.fatsharkgames.com] if you find them.
  • Various miscellaneous crash fixes.
  • Various localisation fixes.
  • Okri's Challenges which require you to complete 100 missions on Champion or above now properly (and retroactively) count your Cataclysm missions.
  • We've made some general fixes to backstab sounds.
  • Fixed an issue where Skaven Clanrats where incorrectly configured not to trigger a "backstab" sound when flanking you.
  • Fixed an issue where Storm Vermin with shields would not correctly trigger backstab sounds.
  • Added backstab sounds to combo attacks for Plague Monks and Chaos Berserkers.
  • Added a hit cancel window for 2h axes and 2h elf sword.
  • Bile Trolls should now appear in the kill feed.
  • Sorceror Vortexes and Chaos Spawn grabs no longer disable targeted players in...
Read more
Heroes!
Patch 2.0.8 has landed and with it some crash fixes, sound fixes and various other fixes and tweaks. Thanks for reporting these issues to us, and continue to do so over in our bug report forums[forums.fatsharkgames.com] if you find them.
  • Various miscellaneous crash fixes.
  • Various localisation fixes.
  • Okri's Challenges which require you to complete 100 missions on Champion or above now properly (and retroactively) count your Cataclysm missions.
  • We've made some general fixes to backstab sounds.
  • Fixed an issue where Skaven Clanrats where incorrectly configured not to trigger a "backstab" sound when flanking you.
  • Fixed an issue where Storm Vermin with shields would not correctly trigger backstab sounds.
  • Added backstab sounds to combo attacks for Plague Monks and Chaos Berserkers.
  • Added a hit cancel window for 2h axes and 2h elf sword.
  • Bile Trolls should now appear in the kill feed.
  • Sorceror Vortexes and Chaos Spawn grabs no longer disable targeted players in the Bridge of Shadows.
  • ...
Read more
We just hotfixed an issue where users playing with clients in the French locale could crash when browsing Kruber's talents
Heroes!
Welcome to Patch 2.0.7. This patch brings a bunch of stability fixes as well as a batch of ability, talent and other fixes as well. Thanks for reporting issues to us - we're not done yet of course and will continue to work on and correct the issues you report to us.
  • Fixed various miscellaneous crashes.
  • Fixed an issue where throwing axes could be used in place of barrel objectives.
  • Fixed an issue where area of effect attacks (including Career Skills) could start missing targets after a while when hitting many targets in one attack.
  • Fixed an issue where killing the Minotaur did not count towards the daily and weekly quest to slay monsters.
  • Fort Bruisingfinale - Fixed an issue that caused the end event to loop. Sorry about that.
  • Horn of Magnus - enemies should no longer spawn underground in particular areas.
  • Improved target switching in...
Read more
We just hotfixed an issue where users playing with clients in the French locale could crash when browsing Kruber's talents

Heroes!
Welcome to Patch 2.0.7. This patch brings a bunch of stability fixes as well as a batch of ability, talent and other fixes as well. Thanks for reporting issues to us - we're not done yet of course and will continue to work on and correct the issues you report to us.
  • Fixed various miscellaneous crashes.
  • Fixed an issue where throwing axes could be used in place of barrel objectives.
  • Fixed an issue where area of effect attacks (including Career Skills) could start missing targets after a while when hitting many targets in one attack.
  • Fixed an issue where killing the Minotaur did not count towards the daily and weekly quest to slay monsters.
  • Fort Bruisingfinale - Fixed an issue that caused the end event to loop. Sorry about that.
  • Horn of Magnus - enemies should no longer spawn underground in particular areas.
  • Improved target switching interface for the Min...
Read more
Originally posted by 5G Brain Cancer: Alot of people are getting this too. The game would already crash before 2.0 patch, but now, its much worse. Its probably nothing wrong on your end, but rather the game itself. Its a big mess now.

Source? This chaps GPU is falling over according to the logs. And...
Originally posted by Ronaldo McDonaldo: Problem solved so far, it seems. They said it was some type of GPU hangup, so I reinstalled my drivers and it seems to work.
...Yep, confirmed.
Glad you solved OP. Read more
We have just hotfixed the issue in yesterdays patch related to fire dot damage not scaling with hero power appropriately. Sienna mains rejoice.

Heroes!
Welcome to Patch 2.0.6 for Vermintide 2. With this patch we’re fixing a crash on the Dark Omens level, as well as some help for users with Radeon 6000 series cards (see Technical Support below).
We have a few quick fixes and balance adjustments as well as an update to Weaves allowing partial reward for failure.
Technical Support Users who are using Radeon HD 6000 series Graphics Cards, we’ve identified the issue that leaves parts of, and in some cases, the entire UI unrendered. A workaround has been opened up which should solve this for you in the mean time.
Please navigate to your “user_settings.config” file:
  • Hold the WIN key and press “R”
  • enter %appdata% and press OK
  • In the ‘Roaming’ folder, locate the \Fatshark\Vermintide 2 folder
  • Find the “user_settings.config” file and open this with notepad or your preferred text edito...
Read more
We have just hotfixed the issue in yesterdays patch related to fire dot damage not scaling with hero power appropriately. Sienna mains rejoice.

Heroes!
Welcome to Patch 2.0.6 for Vermintide 2. With this patch we’re fixing a crash on the Dark Omens level, as well as some help for users with Radeon 6000 series cards (see Technical Support below).
We have a few quick fixes and balance adjustments as well as an update to Weaves allowing partial reward for failure.
Technical Support Users who are using Radeon HD 6000 series Graphics Cards, we’ve identified the issue that leaves parts of, and in some cases, the entire UI unrendered. A workaround has been opened up which should solve this for you in the mean time.
Please navigate to your “user_settings.config” file:
  • Hold the WIN key and press “R”
  • enter %appdata% and press OK
  • In the ‘Roaming’ folder, locate the \Fatshark\Vermintide 2 folder
  • Find the “user_settings.config” file and open this with notepad or your preferred text editor
  • Search for t...
Read more
Originally posted by Moandor: Yep, and that's a great idea, new system really has some interesting mechanics, but I wasn't able to enjoy this mainly because of the cleave nerf (and some other things, but clearly not as frustrating as cleave).
Thank you for answering :)
No worries, hopefully these changes are on the right track. :)
Originally posted by Moandor: Btw, I'm just curious, but what were the reason for the 2.0 changes ? Some people asking for it ? Or you just wanted to try something new ?
What the changes bring us are more dials to turn in order to create difficulty that isn't just artificial inflation of HP or reduction of output relative to enemy HP.
We're now turning these new dials to get things back feeling more like they were before in terms of how combat feels, whilst removing some cheese. We're not removing the new systems, just tweaking them to get that classic feeling from Pre-WoM, so we're in a place where we can ramp up difficulty in more interesting ways than we could before putting these systems in place. Read more
We are in talks, based on feedback, about adjustments to seasonality in the future. Nothing to share right now until we set something in stone, but we'll make some announcements when we know more.
Heroes!
Welcome to Patch 2.0.5.
Whilst we continue to fix and test fixes on bugs you've been reporting, we wanted to make some quick balance adjustments which should further address feedback on the flow of combat since 2.0.
With the systems in place now we have a lot more flexibility in scaling difficulty in a way that doesn't just inflate numbers, but provides us with a selection of dials we can tune in order to create hard yet engaging combat situations. There is of course a process of adjusting to keep that familiar meatiness of Vermintide 2 of old. This patch turns a couple of those dials and should bring further familiarity to your weapon swings.
Originally posted by "--- A note from Game Designer ---": For WoM beta we added a lower stagger threshold and upped stagger resistance, overall but specifically on Marauders and Gors, since everything was throwing stuff around and cause balance and difficulty (there were a bunch of ways to use headshots/crits/chaining attacks to ge...
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