Posts by [Fatshark] Hedge

https://steamcommunity.com/games/552500/announcements/detail/1653310977835882231
2.0.13.1:
  • Fixes an issue where the game would crash if all players died at the same time, and the spectator camera didn't know who to look at
2.0.13.1:
  • Fixes an issue where the game would crash if all players died at the same time, and the spectator camera didn't know who to look at

Heroes!
Welcome to patch 2.0.13. This patch includes a batch of fixes and tweaks, ahead of Geheimnisnacht which arrives in Vermintide 2 next week.
Be sure to stop by our Fatshark Stream this coming Friday[www.twitch.tv] the 25th of October for details on this year's Geheimnisnacht celebration, the end of which marks the end of Season 1.
Fixes:
  • Removed weapon forging tutorial text that is placed on the amulet if amulet is already introduced.
  • Fixed an issue where the icon for a thrown bomb wasn't visible when playing the prologue.
  • Fixed Kerillian's career skill weapon not cloning the material settings of the original ranged weapon.
  • Fixed shielded rats having no set armor category which caused some players dealing inconsistent damage to them.
  • Fixed Throwing Axes not playing reload animation in certain conditions.
  • Fixed unlocalized strings in Ath...
Read more
We have a patch due out almost immimently, 2.0.13. We're working with modders to try and have an uninterrupted launch in terms of mod stability.
This patch should incude news on the dates for Geheimnisnacht, the end of which will mark the end of Season 1 - with Season 2 coming later in the year.
I think you can remap it via steam itself.
(Need to check this in the morrow)
So, I ask, would you pay £100+ (a month) for a 4 slot Vermintide server? Or, would you scoff? :P
Try altering the stacking frames option in the menus. (Sorry I'm on mobile and don't have access to the specific tab to check)
Originally posted by Han YOLO:
Originally posted by Awarewolf: Why no announcement of the abandonment of dedicated servers as a goal?

This was announced in the AMA a month or so ago and before that too I think. The issue was Marten was promising dedicated servers as close as 2 months before the game released in full, sooner if you count the pre-order "beta" period.
I'm being genuinely honest here, two months prior to launch everything was on track with these. It really came down to the wire and it just didn't pan out as planned and as expected. We had to delay them to continue work on them and we poured resources into it. The end result was something that would only be affordable by the super wealthy.
We haven't put them fully to rest either, and tinkering does continue albeit at a reduced capacity. It's good for R&D and what we've learned is certainly going to be good for whatever we might do next.
We just wanted to announce them being canned so to set the expectation they... Read more
Originally posted by Han YOLO: like why the undocumented Shade nerf in 2.0
If you're talking about infiltrate, that's on me - here's your answer:
https://forums.fatsharkgames.com/t/shade-infiltrate-duration/36187/5
Originally posted by Han YOLO: if Marten thinks the direction VT2 is going with weaves/WoM is the direction he wants to continue to take it
We like some of what WoM has achieved, and we can certainly see some missteps. These have been things we've said more than once already. I gather you probably just want us to agree with you 'that the whole thing was a waste of time' (to paraphrase), well that's not going to happen, because we don't agree with you in the slightest. :) There's cool stuff in WoM and there's potential we just need to further tap in to.
Originally posted by Han YOLO: Maybe a comment on the plummeting player count?
We have some issues with retention, sure. Consider this a comment.
We discuss this internally, however, so if you wish to get more intima... Read more
1. The post in question was bumped without additional information provided (which goes against the global forum rules and not just our own), just rage based on falsehoods.
2. The user was found to be multiboxing in order to skirt around an account suspension.
3. The user challenged moderation, which goes against the global forum rules and not just our own.
4. The user engaged in turning the thread political, which goes against the global forum rules and not just our own.
Heroes!
Welcome to the Q & A of week 41. In this post we will answer some of the frequent questions circling in the Vermintide 2 community.
The questions have been collected by searching through the Fatshark Forums, Social Media, Reddit and Discord, and they will be answered directly by the developers of Vermintide 2. Is your most burning question not answered here? Do not worry, we will continue to answer questions in the coming posts.
Answering your questions this time is the Live Game Director, Mårten and Game Designer, Kasper.
Q: From Patch 2.0.12
Also fixed an issue for all breeds where different armor types for different body parts did not allocate properly. Headshotting standard bearers with ranged attacks should now deal significantly more damage.
Do you mind elaborating a bit on this? I know standard bearers were supposed to have berserker heads and super armor bodies, but the changes seem to have affected other enemies too. Like how burn now affects super armor but bleed doe...
Read more
We do have some changes to Weave matchmaking coming in a patch (hopefully shipping) next week. I'll try to find out more specifics to share with you.
I'm shutting this post down now as it "challenges moderation".
The necro in question added nothing to the original report, it just spouted politics.
Winds of Magic is due on consoles in December.
Closing as bait.
Hotfix: 2.0.12.1
  • Fixed an issue with Quickplay matchmaking
Heroes, Welcome to patch 2.0.12. In this patch we are introducing updates to the Beastmen and new votes to Twitch Mode. There have been changes to the following Beastmen: Ungor, Ungor Archers, Gor and Standard Bearer.
You can read all about Twitch 2.0 over on our blog[www.vermintide.com].
Along side new votes covered in the blog post, we've introduced additional options for the game mode:
  • Increase the amount of enemies spawned by Twitch Votes
  • Toggle on or off the mutator votes.
  • Increase the duration of mutator votes.
  • Ability to disable item votes as well as all beneficial votes
You can read more about the changes to the Beastmen in the following notes.
Beastmen Patch Notes
"Today introduces the first phase of Balancing the Beastmen. We'd like to get these changes out to you, whilst we continue to work on bug fixes and other core game tweaks. Thanks for all your feedback thus far, and know that further feedback will be t...
Read more
Hotfix: 2.0.12.1
  • Fixed an issue with Quickplay matchmaking

Heroes, Welcome to patch 2.0.12. In this patch we are introducing updates to the Beastmen and new votes to Twitch Mode. There have been changes to the following Beastmen: Ungor, Ungor Archers, Gor and Standard Bearer.
You can read all about Twitch 2.0 over on our blog[www.vermintide.com].
Along side new votes covered in the blog post, we've introduced additional options for the game mode:
  • Increase the amount of enemies spawned by Twitch Votes
  • Toggle on or off the mutator votes.
  • Increase the duration of mutator votes.
  • Ability to disable item votes as well as all beneficial votes
You can read more about the changes to the Beastmen in the following notes.
Beastmen Patch Notes
"Today introduces the first phase of Balancing the Beastmen. We'd like to get these changes out to you, whilst we continue to work on bug fixes and other core game tweaks. Thanks for all your feedback thus far, and know that further feedback will be taken on board ...
Read more
Are you on the latest Nvidia drivers? For some they have made performance worse, at least anecdotally but perhaps trying the previous revision as a test could be useful for you (and the result useful to us as well so let us know if you try [assuming blindly that you use Nvidia of course!])
We hope to update the CE OST soon with some WOM stuff :)
Heroes!
Welcome to Patch 2.0.11, bringing you a couple of fixes.
With patch 2.0.11 you will experience less backend errors related to opening chests, crafting and receiving backend errors at the end of maps. We have improved the retrying behavior by changing the time it takes on backend requests, players will not be experiencing any major difference in the game aside from less instances of losing out on hard earned loot.
In the coming updates we hope to release an update with a balancing pass for the Beastmen. The Vermintide 2 team is currently working hard on taming the beasts.
Patch Notes
  • Improved retrying behavior on the backend resulting in less frequent backend errors, especially during end of round, crafting, and chest opening.
  • Fixed an issue where Twitch mode would cause the game to crash.

2.0.11.1:
We just rolled out a hotfix that should tidy up some errors in patch 2.0.11.
2.0.11.2:
We're just putting out another hotfix to improve stability. Read more
Heroes!
Welcome to Patch 2.0.11, bringing you a couple of fixes.
With patch 2.0.11 you will experience less backend errors related to opening chests, crafting and receiving backend errors at the end of maps. We have improved the retrying behavior by changing the time it takes on backend requests, players will not be experiencing any major difference in the game aside from less instances of losing out on hard earned loot.
In the coming updates we hope to release an update with a balancing pass for the Beastmen. The Vermintide 2 team is currently working hard on taming the beasts.
Patch Notes
  • Improved retrying behavior on the backend resulting in less frequent backend errors, especially during end of round, crafting, and chest opening.
  • Fixed an issue where Twitch mode would cause the game to crash.

2.0.11.1:
We just rolled out a hotfix that should tidy up some errors in patch 2.0.11.
2.0.11.2:
We're just putting out another hotfix to improve stability. Read more