The Division 2 Dev Tracker

(2020) State of the Game - March 25th, 2020

This thread was added on March 25, 2020, with posts from ChrisGansler.

Original Post

State of the Game - March 25th, 2020

As announced, there will be a State of the Game at 17.00 CET.

You can check it out on


Priority Alerts

Maintenance - March 24th, 2020

  • Fixed an issue that caused season ranks to reset for some players.

Maintenance - March 25th, 2020

=> Patch Notes

Known Issues

TBA

=> you can check out the Known Issues here: Link


Summary

The Division 2 - Title Update 8.4

=> Title Update 8.4 – Balancing Feedback

=> Title Update 8.4 – Bug Report

=> Patch Notes


Roadmap


Community Resources

The community has provided many guides, tools, and lists: Link


Important links

  • Video
  • Article on the official page
harmlessrocket

Do we have an ETA on striker gear set?

Likely with the early April update. We should have a better understanding by the end of the week.

gothamhunter

The contaminated zone "The Angel of Mercy" in Constitution Hall is not accessible through normal means. Please add this to the known issues list.

We're aware and this fix will require some more time. It seems that the environmental interaction broke and we have to do some work on that. Unfortunately not a quick fix.

Rob_Highwind

Can we please get an update on how the studio plans to fix the Dark Zone: Safe House trophy/achievement?

It has been broken for almost a month because you removed the Thieves' Den from the game.

It's not a simple solution I'm afraid. The trophy / achievement requires a certain weight, so we have to replace it with something similar. It's on our list but given the current circumstances it also doesn't have a high priority.

bullet_king_THE_BOSS

Chris, how come the DZ FPS drops is not a high priority issue?

It has been more than 3 weeks since the expansion came out and you guys have been unable to address it.

It is making DZ unplayable most of the time.

Not to mention it should have been found during the testing phase.

We actually have issues reproducing it internally on our dev builds. Which makes it difficult to debug. We do have people in the studio playing and experiencing it as well, I want to point that out. It's just with the work from home setup everything is slower for internal testing.

echof0xtrot

what about agent skin color problems since WoNY? i and others have made bug reports on the official forums, but haven't heard anything mentioned in SotGs or anywhere about it, much less an ETA on a fix

This might be due to the changes to some faces. I don't believe any work has been done on this and it will likely also not have a high priority right now.

Potent_Delusions

Sorry but this is pathetic. So you'd rather leave it unobtainable than just putting in something easy like "Visit the black market vendor"? Sony doesn't check the "weighting" as you put it. It's a bronze trophy and they hugely vary in difficulty across games anyway. Some games have bronze trophies for merely loading up the games whilst others like Wolfenstein II have a bronze trophy for beating the game on the hardest difficulty without dying once. It doesn't need a "weighting", If it's not high priority then just make it something easy to code then. I appreciate you guys have a lot of bug fixing to do but "iT nEeDs WeIgHtInG" isn't even a valid excuse. I've paid £25 to have a trophy break on me.

While I understand your reaction what you said is not true. To implement this achievement we obviously work with Sony and they do check the weighting. It might be obvious but our first reaction was "let's just make it a log in once" achievement kind of thing. That's not the way it works though.