The Division 2 Dev Tracker

(2019) Will the Tac-50 2 second aim time ever be addressed?

This thread was added on March 25, 2019, with posts from ChrisGansler.

Original Post

I'm loving Sharpshooter right now, even on the console where sniping is much harder (but still pretty viable once you get the hang of it).

That said, of the 3 signature weapons, the Tac-50 has to be the most obnoxious to use, especially if you're solo. With how aimbotty the AI can be, and how much damage they do in the harder content, using the Tac-50 is a real pain in the ass, as you have to pop up from cover, wait a couple of seconds for your crosshairs to settle in, and then fire, all the while your scope is shaking like you're having a seizure because enemies are hitting you.

The inability to pop out, fire, and get back into cover like you can with a normal sniper rifle is devastating.

I'm late, but I wanted to point out that we addressed this to the dev team and they're looking into this. Sorry, not much time for reddit currently!

Rehevkor_

While the dev team is looking at this, it would be appreciated if they could also take a look at hit detection for the TAC 50 and other specialist weapons: https://www.reddit.com/r/thedivision/comments/b53gce/hit_detection_issues_with_specialist_weapons/

Thanks!

We are.