The Division 2 Dev Tracker

(2019) Gun attachments with penalized Stats should not be ingame

This thread was added on February 12, 2019, with posts from Ubi-RealDude, Ubi-Johan.

Original Post
At first I thought this was good idea. But after playing, yeah, this is stupid! Just drop the negative stat off the mod, and leave it at that. This really felt penalizing at Level 7 and below, when you don't have many mods to begin with.
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How might the negative stat attachments alter weapons when optimized for one style? Does it help or hinder build diversity?
+20% for stat A with -50% for stat B could possibly be extrapolated to +100% for stat A, -50% for stats B, C, D, E, and F... Leading to a weapon built specifically for one thing.
How might that level of specificity and choice impact later-stage builds?
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This Beta feedback has been well noted and we are actively looking at ways to improve upon this.
/ Johan
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Really loving the discussion here, everyone. It's super interesting to see everyone's thoughts and observations on the topic.
Originally Posted by Adamnfs
I want this game now, but id rather they push back the date another month and have another open beta in march...
but is there even gonnabe a open beta????
There will be an open beta from March 1st - March 4th.