something we are looking at but not something that will be coming any time soon.
Which means after doing all the TU6 content once, there's little reason for many of us to keep playing. We're tired of the loot being absolute garbage and being junked/sold because the stats are all terribad.
We're not asking for God rolls every time we pick something up, but we'd like to not just junk 99.99999999999% of everything we pick up because we need to reroll 2+ attributes to make the items work. Because we can't reroll 2 attributes. Hell, we'll take middling rolls on the attributes at this point, but your RNG loves to throw everything as low as possible at 500 GS... almost like it's been weighted to force lower rolls more often to force players to just keep playing to hope for a semi-decent roll.
It would mean a large overhaul of the system (from what I understand from my conversations with the dev team a complete revamp and therefore completely new "code") and it's not an easy feat.
I don't doubt it would be a large overhaul. But this loot system wasn't the players' idea. On paper I'm sure RNG on top of RNG on top of RNG on top of RNG ad nauseum sounds like a great way to avoid power creep, because not every player will have good gear, so the devs don't have to worry about making new gear that much more powerful to make up for it. However, in practice it does nothing but turn players off to the game; as they go for loot and find almost all of it is shit, they get disillusioned, bored, and frustrated and leave the game. Ask Ice-T about why he felt he hit the wall in your game and quit. Here's a hint: the bad loot was a big part of it.
The idea that gear score shouldn't be a measure of the quality of the loot, but instead just how much it can be recalibrated is a bad idea. Period. It makes no sense that you can get better rolls on everything except armor on a 465 GS item than a 500 GS item. None. Oh, sure, you may not be able to recalibrate that 465 GS item's rolls up to max, but the fact that the base rolls are still better than well over 90% of the same item's rolls at 500 GS is a major issue.
You're losing players. Whether it's how long content is taking to come out, or the horribad loot... well, it's probably a mixture of both. I tried doing daily missions Saturday, in the middle of the day in the US, and it took the matchmaking forever to find people. We tried doing the raid on Saturday, and it took over an hour to find enough people with the Xbox LFG tool... when we used to have to turn people away/put them on standby in case someone left. And the longer it takes your dev team to even address the fact that the loot system is beyond broken at end game (low attribute rolls on 99.999999999% of every 500 GS item, forced clan hopping for decent rolls to move to other items, weapons that do less damage than lower GS items of the same weapon, etc.), the more players you will lose.
I bought The Division on both the Xbox One and PC, both at the $90 version. After playing the beta for The Division 2 I thought "OK, maybe they have learned" and bought the $90 Xbox One version. I don't care, now, if The Division 3 is the best looter shooter ever made, and your dev team has finally learned from the last 3 years of mistakes; I will not be buying any further Massive developed games. You've broken my trust to an irreparable degree. And I'm sure I'm not alone.