The Division 2 Dev Tracker

(2019) Still no skill fix

This thread was added on April 21, 2019, with posts from UbiInsulin.

Original Post
After just watching the latest state of the game, I've gotta say it was pretty disappointing that there is still no mention of skill being looked at. As everyone knows skill builds just aren't a viable option at the moment.
I honestly thought this would be up there on the list of things to get fixed asap. Surely the developers can see how little they are being used right now, and would want to address this so the game can have greater diversity of builds?
When we were told that we were getting the green sets, it offered a glimmer of hope. I was hoping we would get something similar regarding skills/skill power as we did with the old tactitians. Instead we got hard wired, which has done all but nothing in aiding the viability of skill builds.
Would it be possible to get some kind of update from the Devs regarding what their intentions are regarding this?
Cheers,
Bonsai.
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Originally Posted by DeadBonsai
Do the dev's ever actually reply to any of the posts/questions on the forums? Or do the just 'cherry pick' the topics they want to discuss and we gotta hope we get some feedback via SotG?
The forums move quite fast, and it's not possible to reply to everything. That doesn't mean we aren't reading and gathering the feedback.
For the team's thoughts on skill builds, please check the very bottom section of this post: https://forums.ubi.com/showthread.ph...pril-11th-2019 .
Skill builds are underwhelming and require too much of an investment into Skill Power:
A: Skills innately scale with level and world tier to always be relevant. Boosts to skills from skill power come in the form of mods, where the player can pick their own improvements to the skills. We recently revamped the skill mods so that high end and purple mods have reasonable requirements for mid-level to all-in skill power builds.
What we will provide in the next patch is ways to craft blue skill mods to provide options for low Skill Power level builds. Further, the recent re-balance was somewhat conservative in terms of power level of the mods, and we recognize that currently, they don’t represent enough impact for the sacrifice made in other stats. We will be enhancing the effects of mods across the board in this next update. Our hope is that these further adjustments will make both full on and hybrid skill power builds more viable.