Terraria Dev Tracker

(2017) Terraria mods/ otherworld

This thread was added on February 08, 2017, with posts from Loki_ISP.

Original Post

Hey guys,

I'm new here. The reason I even landed here is because of the lack of Terraria: Otherworld updates. The game from its announcement time has taken way too long to be done. This is like Legend of Zelda breath of the wild wait times. But hey at least they revived the hype train. Terraria OW hype is dead with me. It's really sad. Even a simple screen shot or "Hey guys, look a copper coin!" Would be enough to keep people on the hype train... But no they want to do a poor job instead.

Anyways... I feel like playing Terraria are there any good mods that will extend the game play a lot? Can you combine more than one mod? If so what ones are the best to combine? After we beat duke fishron and the moon lord the game lost its appeal entirely as there was nothing more to do( we did all the invasions and events and beat all the bosses). I play this game as a coop setting with my friend. So will the game with mods also work with co-op? I'm looking for mods that will add more adventure, possibly new biomes? Definitely a new tier of armour and weapons. We love to get powerful things slowly as it makes it more fun and rewarding and increased longevity of the game. Love challenging bosses that are hard because it's fun (yet frustrating) any mods that will add new equipment and equipment slots? As well as increase health and mana?

Thanks!

Said this in another thread, but will repeat it here:

The silence is there because it's necessary. Clearly we are not so dense to say that and then knowingly plan to go quiet again. ;). We also would really rather wait until any potential news/info is solid before sharing - even then, "stuff happens", but it at least lessens the odds.

As Cenx said on her profile on TCF - when we have something solid and ready to say, we absolutely will. It's not that we don't get - and appreciate - the strong desire for more info....it's that info isn't quite ready to share.

All we can do is apologize for the unfortunate scenario that creates this "double silence" dynamic - it's not by design or something we want. Hopefully it is also something we can rectify soon. :)

Thanks to you all for your continued patience and support regardless, and hopefully the end result will be worth the wait - we will certainly do all that we can to make certain this is the case. :)