Temtem Dev Tracker

(2020) QoL Suggestion: Make the animations for stat increasing/decreasing techniques happen faster or instantly

This thread was added on February 02, 2020, with posts from xYaW.

Original Post

For example, techniques such as Rage or traits such as Prideful have multiple stat changes built into them.

I personally feel that the animations for increasing/decreasing stats in battle are far too long, especially in the case of the "Prideful" trait which triggers every single time your temtem gets the last hit on the enemy.

This is already in the roadmap!