TOPIC: General Questions
Q: Are there any plans to change the picture of the loading screen? We've had the same one for a while.
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Erik - Stay tuned. We're working on a new one that will release later this year. It looks pretty good so far.
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Q: Will you ever add lego star wars characters to swgoh?
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Erik - Interesting idea. EA doesn't work on the Lego Star Wars products, and it seems pretty far off-theme, so while I try to avoid saying "never", this seems pretty unlikely.
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Q: During times of major releases or Road Ahead releases, would the Dev Team ever consider running short livestreams in conjunction to show us new things or help address any questions or concerns that may come up with future updates?
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Erik - This is an ambition we've been building up to for a while. We've been doing a lot of work lately to rework the schedule, deliver more frequent and digestible communications, and deliver on the commitments we've already made. Ultimately, I'd love to see us give livesteams a shot.
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Crumb - I've been pushing to do this for a while! I would love to do livestreams around updates or even more often than that. As Erik mention, I want to make sure we nail down our previous regular commitments to communicate before spinning up another but it's on the table.
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Q: When the game was in development, how/why did the team decide on 330 total shards to max a character (or ship)? It's such a weird number. For that matter, why 65 for 5*, 85 for 6*, etc.?
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Cyanides - We were trying to confirm Half Life 3 110 times
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Q: Will the game get a graphics update?
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154M - We'd like to tackle visual fidelity improvements, and we think that our last few updates have put a lot of effort into smoother and more modern UI. However, we have to balance these concerns against performance concerns. We want as many people as possible to have a smooth and high-quality experience with the game, even as we add tons of content, systems, features and interfaces. Right now we need to spend quite a bit of time optimizing performance, and that's likely to take priority over some of the visual fidelity items we have in our backlog.
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Q: Will we ever be able to spend galactic war tokens (and other currencies) in weekly shipments again?
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Cyanides - We don't plan on adding items for Galactic War Tokens to Weekly Shipments. We don't like adding items in Weekly Shipments for currencies in other Shipments because it feels too random. If I knew there was a chance that an item could show up in Weekly Shipments for Galactic War Tokens, I would just hoard my Galactic War Tokens and wait. In reality, the better thing to do is to either work on finishing the characters/ships in the Galactic War Store or spend Galactic War Tokens daily on dupe shards for Shard Shop Tokens.
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Q: Are truly trying to push the primacy of grand arena over squad and fleet arena?
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154M - We have had a lot of discussion about moving crystals from Arena to GA. Since GA is unsharded and not always running, it's difficult for us to ensure that the same amount of crystals are being earned daily by the same number of players, so mathing that part out has been difficult.
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Q: Are using modding services where an 'expert' logs into your account to help against the terms of services and if so, is the punishment a permanent ban?
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154M - Yes, this is against the ToS and can result in punishments up to and including a permanent ban. We recommend using Swgoh.gg or other methods that don't involve other people directly accessing your account.
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Q: Will the graphics get updated in the near future?
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154M - We'd like to tackle visual fidelity improvements, and we think that our last few updates have put a lot of effort into smoother and more modern UI. (It's minor, but personally I think that the Signal Data and the Relic icons are among the most beautiful 2d assets we've ever put in game.) However, we have to balance these concerns against performance concerns. We want as many people as possible to have a smooth and high-quality experience with the game, even as we add tons of content, systems, features and interfaces. Right now we need to spend quite a bit of time optimizing performance, and that's likely to take priority over some of the visual fidelity items we have in our backlog.
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Q: Would you ever consider making a PC version of SWGOH?
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154M - We've discussed it on and off over the years. Nothing to share at this time, unfortunately.
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Q: Any chance we could get an option to turn the profanity filter off? I'm in a swedish guild and so many common (child friendly) words get blocked, messes up communication some times. Even misspellings of curses are blocked ("fick" for example)
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154M - Sorry about that! We're hesitant to change the profanity filter without a TON of QA & other eyeballs on implications. So for now, no plans to touch this.
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Q: This is for each of you, if you could put one character you REALLY wanted in the game right now, who would it be and why?
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154M - Atris from KOTOR 2. Our designers are so good at figuring out what makes a character feel like the character and their most iconic moments, and given that the pivotal interaction with this character is basically a "boss battle by conversation", I would love to see what they came up with.
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Tophat - Jabba the Hutt. And why? Mostly for game design reasons. What does Jabba even do in Galaxy of Heroes? I assume he summons bounty hunters or has some sort of super contract or something. It's a fun thought experience. Maybe an off screen Rancor claw? Just so many weird things to do with him.
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Crumb - Besides the obvious Kowakian Monkey-Lizard, Salacious B Crumb with anti-droid synergies, I'd really love to see some of the more obscure droids from the series. Something like the floating torture ball could have a really unique kit about extracting info. Nute's kit really felt thematic despite being a non-combat character and shows that the team can come up with some fun kits when given a crazy premise for character.
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Erik - Doc Aphra. “You know, one of these days, I hope we’re going to get past this is-he-going-to-murder-me-this-time stage of our relationship.”
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Cyanides - I may get laughed at for this, but I'd like to see Grand Inqusitor in game. I want that helicopter saber.
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Q: Can you tell us more about the demographics of the people playing this game?
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Cyanides - We can't really share this data publicly, but we would like to show more data in general. However, some of this information can be found on swgoh.gg (such as character ownership/gear levels).
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Q: What's the deal with gear drop rates getting worse the closer you get to a full set?
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Cyanides - question again! We don't have tech for this, and honestly, it's something we wouldn't really want to do. When designing economies, we rely on drop rates to math out how long we expect it to take players to earn gear, shards, etc. as well as determining pricing for the item being farmed. Adding variability based on player inventory would make this more difficult and ultimately, not really worth the effort imo. I almost want to change my name to CG_WeDontChangeDropRates
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Q: What are your plans to make kryotechs more available?
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Cyanides - We added them to the Championship Store, Guild Event Store for Mk II Guild Event Tokens, and part of the Daily Activity Completion. We don't have any plans to add additional inflow sources of Kyrotechs.
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Q: When's the next puzzle Crumb?
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Crumb - The bees are getting ready to leave the hive again
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Q: Are there going to be a new tiers in daily challenges to make an old gear flow easier with an introduction of Relics?
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Cyanides - This is something we have discussed. Personally, I would like to add a new tier that is more relevant to the current power in the game that rewards additional gear, but we don't have any current design plans for this.
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Q: What determines where you will place a character for farming? Is there a process that the team goes through or is it decided by one person? Example: Why did Brood Alpha get placed in Cantina battles, but Shaak Ti got placed in Hard Mode Ship Battles? Is there a distinction between characters that determines where their location for farming is??
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Cyanides - I mainly decide which nodes characters go to. We try to spread out the characters across the different energies so players can work on farming multiple characters at once. We also try to move older, more well owned characters to easier nodes so that newer players can start farming them earlier, but due to the amount of characters we have released and the number of nodes we have, sometimes we aren't able to put characters in specific locations that we would like.
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Q: Can you officially layout the qualifications that make an "Epic Confrontation" event going forward?
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Tophat - We'll codify it soon. We're working on another one right now and we're figuring out the common elements. All the things you said are parts of the new one.
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Q: I really miss Marquees. Do you have any planned for the rest of the year?
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Tophat - Nice try, CG... seriously though, there's a couple knocking around..
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Q: Will there ever be another level cap increase? And if not, will there ever be a use for our large stockpiles of training droids?
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Tophat - There might be. We don't have immediate plans for it, but that doesn't rule it out.
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Q: Have you thought about mod trading?
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Tophat - Yep. All of our thinking is that it generally devolves into weird, borderline black market behavior that we don't have good solutions for.
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Q: Are we ever going to see mods 6-D through 6-A?
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Tophat - Eventually.
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Q: Will we ever get 6e mod slicing materials back in GA rewards? For something as random as mods, it's hard to justify farming for slicing gear when there are so many other priorities in just finding mods.
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Tophat - There are no plans to add them back into GAC rewards at this time.
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Q: What about Mandelorian/Episode IX/Resistance/Expanded Universe/etc characters getting added to the game?
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Tophat - These are great questions and we love hearing all your suggestions. We wish we could answer them but we can't talk about what characters or ships are coming. Sorry. :(
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Q: I'd be interested to know behind the scenes what teams and synergies that players came up with have been a genuine unexpected surprise for developers? (For example, Kylo escaping p1 of tank raid, nute lead team with Jawas, Jawas vs Geonosians etc.)?
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154M - The Imperial Grand Maneuver P3 HAAT team. It was the "hackiest" thing I've seen in game that didn't break the immersion of fighting with a party of characters. It also introduced me, as a player who never personally delved deep into MMO-style build customization but always admired it, to the wonderful world of really deep modding in the game.
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Tophat - The Kylo one is still one of the most surprising to me. The original pit team of the Ewoks and Qui-Gon is something I think about pretty fondly.
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Erik - I know it's recent, but it's the Bossk lead Jawas. They finally found their leader...
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Cyanides - Chirpatine was one of my favorite random synergies. Chex mix is also up there for me
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