

-----The Friends We Made Along The WayThis mod collection is all based on the various storytelling aspects of Stellaris. From origins (letting the player create a unique backstory), to event mods (allowing you to create compelling narratives throughout the game). That's the reason why many people (including myself) got into the game, and that's the unique quality about Stellaris - the ability to create your own story, and fulfill your scifi fantasy. Darkspace By Exakan

- +15 Origins with unique game mechanics & asymmetrical gameplay. Some of them even have their own category of multiple civics.
- Multiple new Civics for roleplay or game mechanics.
- Ascension Perks for all empire types.
- Unique playstyles (Eldritch, Plague, Nomads, Nanites, Crisis..)
- >25 Megastructures, dependent on perks, origins or crisis paths.
- Has the largest & most complex Nomad origin that exists right now.
- You can become a fallen empire, and create new civilizations by hand.
- Some portraits and shipsets (Unbidden, Organic, Fallen Empire) etc for roleplay.
- DS is made with great cross-mod compatibility in mind.
- Right now a story-interactive endgame crisis with multiple choices/paths is in the works

DarkSpace is my personal playground. If I find an idea that I would like to play as in Stellaris, then I add it. With the "fun factor" secured for myself, I know Ill put the required passion into the project. I keep everything optional though, the player decides what the mod is doing with their game .I never expected the mod to "explode" that much, I expected like 1k subs at start. The Stellaris community is very friendly and it makes a lot of fun to mod for them :) Dynamic Political Events By caligulacaesarDisclaimer: When Michael~ was selecting this list of mods, he was not aware that Caligula works for Paradox Development Studios and was previously a developer on Stellaris. Caligula was recruited as a Stellaris developer after making this mod.

- Events to do with integrating alien species, including tensions between species and your attitude towards interspecies marriages.
- Events focusing on pops’ and factions’ specific demands (e.g. emancipation movements).
- Colonisation Stories – your new colonists on a planet might choose their own leader or how they wish to organise themselves.
- Establish a ruler cult to your emperor.
- Various scandals and conspiracies.
- Events affecting interstate relations.
- And more (over 55,000 words of text in total).

The original inspiration for my mod was twofold: firstly, I loved playing Stellaris, but the version in those days (1.6 or so) has relatively little content beyond the initial exploration, and I wanted to add more storylines to experience later in the game. Secondly, I was working a job I found very boring, and it was very nice to have a creative outlet.After doing that for a year, I ended up being hired by Paradox, and I'm still there over 5 years later, so I think that worked out for me!And I still keep the mod up to date, even though I don't add new event chains, because for the most part it still holds up well. Forgotten Empires By inny78

- New Precursor chains
- New Dig sites
- New events
Inspiration:
When XVCV announced that he would stop modding, I decided that his amazing mods (Precursor Story Pack and Archaeology Story Pack) should not be abandoned. I added later some old mods that I enjoyed, with the permission of their authors Marky612 (Strange Worlds, resurrected from the Stellaris 1.6 era) and QUENTOPOLIS' Fires of Ziaskehorn.I wanted to preserve the stories told by abandonded event mods, and also create my own with more liberties than the constraints of Extra Events Continued. So I created the Stellaris Chronicles collection (Extra Events Continued and Forgotten Empires) and started creating Forgotten Empires with a curated selection of lore-friendly stories. These stories don't require any DLC but the events can make use of them if they are present. Now that I'm satisfied with the new precursors, my focus is now on creating shorter stories and unique systems. Basic Ordinary Origins By cybrxkhan

20+ new "simple" origins; usable by both human players and AI empires:
- Antediluvian Knowledge
- Chosen Revolutionary
- Chosen Royal
- Clean Energy
- Former Scavengers
- Global Wars
- Great Khanate
- Legendary Friendship
- Lost Continent
- Mysterious Bonds
- One with Nature
- Post-Post-Apocalyptic
- Silk Road
- Slow Evolution
- Steampunk
- Survival of the Fittest
- The Gate
- Trekkers of the Stars
- War to End All Wars

I started Basic Ordinary Origins (BOO) back in 2020 when the Origins feature was first added. A lot of vanilla's origins other than Prosperous Unification are complex and have deep storylines attached to them, so I felt there was a lack of simple origins to make things more interesting without needing the larger origins.I've been modding Stellaris since it came out in 2016. My major mods which I started back then, and which I still maintain, are Cybrxkhan's Assortment of Namelists (CANS) and More AI Personalities (MAP). CANS adds more (mostly fictional) namelists that both players can use and AI empires can randomly spawn with, while MAP adds new AI personalities. They're both compatible with and complement BOO well.-----That’s all for this week! We’ll be back in two week’s time with another Mod Highlight!