
How Do Storms Spawn? Hello everyone, without much preamble, lets dive right into the new storm mechanics.
- Storms will randomly start to spawn a few years after gamestart.
- Each Storm triggers a cooldown until the next natural storm can spawn (adjustable in Game Settings)
- There is a limit to how many storms can spawn naturally in the early, mid and late-game (adjustable in Game Settings)
- Those limits only apply to randomly spawned storms. Storms created by players, by event or mechanic, will always spawn regardless of any other settings
- Upon being spawned, they will have a target system towards which they will move, dissipating upon reaching that goal or timing out
All Storms share 2 general effects:
- Reduced chance for Emergency FTL jumps
- +0.2 monthly devastation






The Morning After After a storm leaves a system, its ongoing effects are removed. However, given their cataclysmic impact, there are a few aftermaths to deal with.Each Storm leaves behind their own unique Aftermath modifier, lasting for 3 years. Those aftermaths have an intensity between 1-3, with 3 being the strongest modifiers. (The effects themselves are the same, only intensity increases.)
















The Weather Mapmode Once you have researched the necessary technologies, you will be able to use the new Weather mapmode to get a good overview of both Storm Attraction/Repulsion as well as the paths already existing storms will take.

Next Week Next week we’ll be going over the Storm Chaser Origin, the new Civics, and the new Precursors.See you then!Pre-purchase Stellaris: Cosmic Storms alone[pdxint.at] or with a discount as part of Stellaris: Season 08[pdxint.at]!