
- A lot of work has been done with this, such as creating sectors, manual designations and planet automation. All work isn’t finished however, and we want to add more improvements.Backgrounds: Split up some civics into backgrounds, and add more backgrounds.
- This is being implemented as Origins[forum.paradoxplaza.com], and we’re very happy with how much value this adds to the game.Civic flavour: Spend more time on making the civics feel more unique and fun.
- We’ve done some work towards this, but we don’t consider it finished yet. There are still a bunch of Civics we would like to make more fun.Institutions: Define which institutions make up your empire’s internal departments (such as Diplomatic Corps, Xenology Bureau etc.), and their funding, size and power.Espionage: Intel to determine how much you know about another empire, spy actions, cloaking, sabotage & general mischief.Religion & Cults: Similar to factions, cults could appear in your empire during certain circumstances. Spiritualist empires would most likely have “imperial” cults. Worship of powerful entities etc.Archaeology: Explore the ruins of ancient civilizations.
- We added Archaeology in Ancient Relics, and we’re very happy with how the system allows us to tell stories in chapters.Subject contracts: Allow overlords to better customize what type of subjects they have, tribute levels, benefits to subject etc.Federation depth: Allow federations to level up, have different election types, taxes etc.
- This will be done with the reworked Federation system coming with the 2.6 update next year.Galactic Council: Create a sort of a ‘space UN’ with galactic politics and diplomacy.
- This will be done with the Galactic Community coming with the 2.6 update next year.Primitives: Allow for more interactions with primitive pre-FTL speciesWith everything we’ve been working on during 2019, we will be adding a lot of depth and customization to Stellaris. We are especially looking forward to when you all get a chance to play with Origins and the Galactic Community.And because we can’t have a dev diary without some sort of sneak peak, we will show you this:

And now a message from Jamor:Hi all. Firstly, I want to wish you all a happy and safe holiday season. Play lots of video games, spend time with your loved ones, and start 2020 in the best style.I became the producer (called Project Lead back then) of Stellaris back in February 2017. While I wasn’t new to the games industry, for me it was an amazing moment to finally work on the sort of hardcore, deeply nerdy strategy games that I myself played at home (having started with Paradox games in 2007 with HOI 2). I look back upon the starry-eyed character who wrote this[forum.paradoxplaza.com] and reflect upon the journey so far: contributing to three full expansions, three story packs, and two species packs, seeing the title through absolutely massive changes, and all in all patching on 37 separate occasions - some great, some not so hot (I’m sure some of you remember the great dawning of galactic peace that arose from the 1.6 patch, by the simple expedient of making the AI actually incapable of declaring war). All in all it’s been the most intense and memorable era of my career in this crazy industry.The only constant is change, however, so now I’m moving over as producer to Imperator: Rome. They are a great bunch of folks who are bringing out the immense potential of that game more and more, in the classic Paradox style. It is my honour to lead them forward as the game continues to grow and evolve.Of course that means I’m leaving my beloved Stellaris team. After sharing so many experiences, some magic, some tragic, it is not without emotion that I do this. But ultimately, you cannot keep doing the same thing forever, and I’m eager to get started on this new challenge. I want to thank my guys, who have so fearlessly and loyally pushed on towards the objective no matter what. I also want to thank you, the fans, without whom there would be no Paradox, and as a fellow fan reaffirm my commitment that I’ll always do the best I can, on whatever team I’m in, to uphold our Special Secret Thing (™). We’re Paradox, we’re different from everyone else, and I’m thrilled to be a part of it. Obidobi will take over leadership of the Stellaris team, and he has my complete confidence.Now, I turn in my laser, and gird on my gladius. LETS GO PDS!A message from Obidobi:Hello everyone!I'm Obidobi, some of you may have seen me around as I've been working at Paradox (and Stellaris for that matter) for the past 5 years. I started my journey as a newcomer to the gaming industry as a Paradox QA in 2014 where I saw Stellaris in its pre-alpha stage and I've been on this spaceship ever since. In 2018 I joined the producer team helping Jamor on Stellaris and some other projects, including the Console Edition of Stellaris. Stellaris is basically running through my veins at this point, and I don't think I'll know what to do if I ever move projects. So as my dear mentor Jamor leaves for more ancient lands, like any proper Shounen Protagonist, I will have to pick up the mantle of Hokage and become stronger than ever before (Look forward to these kinds of references).I'm really looking forward to see where the team and I can take Stellaris going forward and I'm truly excited about getting an opportunity to hold the steering wheel. I hope you guys will accept me with open arms as you did with Jamor!I hope you’re all as excited as I am for the future, but for now I just want to wish you all a merry Christmas and a happy new year!---That is all for this week and the year! We will be back again on January 16th!Remember you can also read this Dev Diary and comment on our forums[pdxint.at].Merry Christmas and Happy New Year!
