Balancing

Extended Weapon arsenal in PvE & PvP:

Assault: 

  • Added Inferno Pistol.

Classes

Assault: 

  • Jump Pack Ability recharge speed increased by 10% (Operations only).

  • Auxiliary Arsenal (Secondary Weapon’s Damage increases to 20%)

  • Contested Heals Restoring by Ground Pound was changed. Ground Pound restore 30% of max contested health, regardless of the type of enemy and their number. When hit by a Ground Pound, 30% of max contested health is restored

Prestige Perks Update

Tactical:

  • Acuity (Each consecutive Headshot increases Headshot Damage by 2% up to 10%): → Damage bonus increased from 2% to 3% by attack, maximum bonus increased from 10% to 15%

  • Skilled Supplier (Ammo Reserve increases by 10%): → Bonus increased to 15%

  • Spare Power (Collecting an Ammo box restores Ability Charge by 10%): → increased to 25%

  • Resilience (Medicae Stimms restore 25% more Health): → Restoration increased to 40%

  • Steel Within (When your Health is less than 50%, you take 15% less Health Damage): → Replaced with “Fortitude” perk (Health increases by 15%)

Assault:

  • Boosted Recharge (Collecting an Armour Boost restores Ability Charge by 25%):  → Increased to 100%

  • Practiced Aim (Ranged Damage increases by 20%): →  Bonus damage reduced to 15%

  • Indomitable Spirit (While performing a Gun Strike, you do not lose control upon taking Heavy Hits and you cannot be knocked back):  → The perk has been reworked, the new version is "Adrenaline Boost” (After a perfectly timed Parry or Dodge, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 10 seconds)

Vanguard:

  • Battlefield Awareness (If a target is within 8 metres, you deal 20% more Ranged Damage): → Ranged Damaged reduced to 10%

Bulwark:

  • Resilience (Medicae Stimms restore 25% more Health): → Restoration increased to 40%

  • Standard Bearer (After activating Chapter Banner, you become Invulnerable for 2 seconds): → Tweaked perk’s description

  • Auxiliary Reload: Melee kills of Extremis-level or higher enemies restore your Secondary Weapon's Ammo by 1 Magazine.

Sniper:

  • Boosted Recharge (Collecting an Armour Boost restores Ability Charge by 10%):  → Increased to 100%

  • Adrenaline Boost (After a perfectly timed Parry or Dodge, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 10 seconds): →  The perk has been reworked, the new version is: "Indomitable Spirit(While performing a Gun Strike, you do not lose control upon taking Heavy Hits and you cannot be knocked back)

  • Versatile Precision: Secondary Weapon's Kill restores 15% of Primary weapon ammo. Cooldown is 15 seconds.

Heavy:

  • Overcharge (Charged Attack Damage increases by 25%): → Replaced with “Reverberating Impact” perk (Stomp area-of-effect radius increases by 50%)

  • Best Defence (While performing Melee Attacks, you take 25% less Health Damage): → Replaced with Indomitable Spirit perk (While performing a Gun Strike, you do not lose control upon taking Heavy Hits and you cannot be knocked back)

  • Perseverance (While performing Charged Attacks, you do not lose control upon taking Heavy Hits and you cannot be knocked back): → Replaced with “Duellist” perk (Perfect Parry and Perfect Block windows increase by 25%)

  • Auxiliary Reload: Melee kills of Extremis-level or higher enemies restore your Primary Weapon's Ammo by 1 Magazine.

Weapon Perks

Neo-Volkite Pistol

  • Distributed Deflagration”: Fixed heat distribution to surrounding enemies

Heavy Bolt Pistol

  • "Adamant Hunter": The perk has been replaced with "Discipline" (When you have Low Ammo, you deal 25% more Damage)
  • "Head Hunter": The perk has been reworked, the new version is “Tactical Precision” (Headshots deal 20% more Damage. Non Headshots Damage decreases by 10%).

Note: Only the 3rd Head Hunter Perk has been reworked.

  • Elite Precision” has been reworked, the new version is "Perpetual Precision" (Maximum Spread decreases by 10%)
  • Fixed a wrong value for "Strong Start" (Damage decreased from 50% to 25%)

  • Fixed a wrong value for "Strong Finish" (Damage increased from 25% to 50%)

Heavy Bolt Rifle

  • "Perpetual Precision": The perk has been replaced with "Cleaving Fire" (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage.)
  • "Able Precision": The perk has been reworked, the new version is “Remote Threat” (Enemies at a distance of more than 25 metres take 20% more Damage)
  • The Relic-tiers "Cleaving Fire" has been reworked, the new version is "Remote Threat" (Enemies at a distance of more than 25 metres take 20% more Damage). There are now 2 “Cleaving Fire” (as per the first PTS Patch) and 2 “Remote Threats” (added in this second Patch). 

Bolt Sniper Rifle

  • Fixed a wrong value for "Strong Start" (Damage decreased from 50% to 25%)

  • Fixed a wrong value for "Strong Finish" (Damage increased from 25% to 50%)

The order of some Perks have been slightly changed:

  • "Strong Start" switched position with "Reloaded Restoration"

  • "Strong Finish" switched position with "Cleaving Fire”

Firearms

Bolt Pistol (PvE only): 

  • Increased Max Ammo by 2 magazine sizes.(+12/magazine)

  • Base damage increased by 5%

  • Headshot damage increased by 15%

Heavy Bolt Rifle:

  • The weapon now possesses 1 additional clip for all versions, increasing the Max Ammo Pool from 180 to 225.

  • Headshot damage increased by 15%

Inferno Pistol:

  • PvE ONLY: Ammo pool has been reduced by 30%

  • PvP ONLY: The magazine is 2 cartridges. Decreased rate of fire to 60 rpm. Changed base damage to 70 damage per shot.

Auto Bolt Rifle:

  • Headshot damage increased by 15%

Other

  • Base EXP for all difficulties in the operation mode increased for 10%.

  • Prestige Perks reset price lowered from 900 to 750.

  • Added a maximum cap to restore fade HP per action; and a max target to restore health per action to the following weapons:

    • Melta Rifle
    • Multi-Melta

    • Heavy Plasma Incinerator

    • Plasma Pistol

  • Prestige Bonus XP: Every prestige level grants additional 10% XP bonus

PvE Operation - Exfiltration: 

Carryable Battery object:

  • If a Carryable Battery has been dropped for too long, it will teleport to the last holder.

  • Added switching back to primary weapon after carried battery was dropped