

- Protections Per Stack : 1.5
- CCR Per Stack : 1.5%
- Heal Per Stack : 2 + 0.75 Per Level
UpdraftHorus uses his wings to create an updraft around himself, knocking nearby enemies into the air. Using the currents from the updraft, Horus’ next Basic Attack within 5s will create a gust of wind that travels forward, damaging enemies and slowing them for 2.5s. Enemies that are knocked up when hit take bonus damage.
- Damage : 50/95/140/185/230 (+60% of your Physical Power)
- Gust Damage : 14/23/32/41/50 (+100% of your Basic Attack Damage)
- Gust Bonus Damage : 1.5x
- Gust Slow : 25%
- Cost : 55/60/65/70/75
- Cooldown : 18/17/16/15/14s
FractureHorus dashes forward a short distance, ready to strike with his weapon. If Horus hits a god he stops and stuns the god for 1.25s. He will then wind up a heavy cleave. Enemies hit have their Protections reduced for 3s.
- Dash Damage : 70/95/120/145/170 (+30% of your Physical Power)
- Cleave Damage : 60/95/120/155/190 (+50% of your Physical Power)
- Protection Reduction : 10/15/20/25/30
- Cost : 55/60/65/70/75
- Cooldown : 16s
Protector’s SurgeHorus rushes to the aid of an ally. After selecting an ally, Horus will fly to their location before descending. Upon landing, the selected ally and all nearby allies have their health restored and gain protections for 3s.
- Heal : 50/100/150/200/250 (+10% of your Physical Power)
- Protection Buff : 10/15/20/25/30
- Cost : 65
- Cooldown : 16s
Ultimate Ability - To The Skies!Horus sends a mirror image of himself into the sky that scouts for a location to fly to. Upon selecting a ground location, Horus will begin to channel for 2s. Any ally near Horus after these 2 seconds are flown to the location Horus’ image chose. Horus and his allies land with such force, enemies take damage and are knocked away from the landing location. Horus and his allies gain a protective shield upon landing.
- Damage : 150/250/350/450/550 (+80% of your Physical Power)
- Shield : 160/240/320/400/480
- Cost : 100
- Cooldown : 100s
New Egyptian Assassin - Set, The Usurper

- Attack Speed per Stack : 2.5%
SkewerSet amasses his hatred, throwing it forward and damaging enemies caught in its path. Set’s spawns are commanded when Set fires this attack, dashing towards a location Set determines. Enemies hit by either Skewer or a Spawns dash take damage and are slowed for 3s. Any dash after the first will deal 40% damage.
- Damage : 70/110/150/190/230 (+80% of your Physical Power)
- Spawn Damage : 60/90/120/150/180 (+80% of your Physical Power)
- Slow : 25%
- Dash Range : 60ft
- Cost : 40/45/50/55/60
- Cooldown : 7s
Spawn of SetSet conjures a spawn of himself made of sand. These spawns will stand where summoned and attack nearby enemies. Set can have up to 2 charges of this ability, allowing him to conjure spawns in quick succession. Set can interact with these spawns with his other abilities, commanding them to attack or teleporting to them. Set can only have 8 spawns at any given time.
- Damage : 20 (+25% of your Physical Power)
- Attack Range : 12ft
- Duration : 8/9/10/11/12s
- Cost : 30
- Cooldown : 13/13/12/12/11s
Sandstorm
Set conjures a Sandstorm around him, protecting him from Physical Damage and causing him to be immune to Slows. Enemies near Set are damaged every .4s for 6s and have their vision obscured by the sands.If Set is targeting a spawn when this ability is cast he will immediately teleport to the spawn. Otherwise, he can reactivate this ability to teleport. Set can only teleport once per Sandstorm.
- Damage : 8/12/16/20/24 (+7% of your Physical power)
- Physical Damage Reduction : 15%
- Teleport Range : 65ft
- Cost : 50/55/60/65/70
- Cooldown : 16s
Ultimate Ability - KingslayerSet enrages, channeling his rage towards his enemies. Each time Set damages a god they gain a Mark of Set. At 4 Marks the target erupts. Enemies take a burst of damage while Set becomes empowered, restoring Health and immediately gaining a charge of Spawn of Set. Excess charges are immediately consumed, causing a Spawn to appear near Set.
- Damage : 25/40/55/70/85 (+25% of your Physical Power)
- Heal : 30/45/60/75/90 (+20% of your Physical Power)
- Duration : 12s
- Cost : 80/85/90/95/100
- Cooldown: 90s
New God Skins
Helheim Ullr






