Rainbow Six Siege has a great setup with their ranked playlist (MMR+picks and bans), unranked playlist (no MMR with picks and bans), and casual (no MMR no picks and bans). I almost only ever play smite conquest with a party of 3 or more friends so we can't play ranked but we're really getting tired of playing against the same overturned/op gods in casuals and honestly are ready to drop this game forever after playing it for 5 years. An unranked playlist like siege has I feel would be feasible with the player base and give stacks like us a chance to play more fair games without being forced to play the same top tier gods all the time
We currently have no plans to implement this. Heres why:
Splitting the Conquest playerbase. This type of design has the potential to cut the Normal: Conquest player pool in half, which would be devastating to matchmaking quality or would require much longer queue times. This would be totally reasonable if SMITE didn't already have so many modes. Our mode variety has been a big part of our success, but adding more at this point poses a large risk.
Player Experience. A huge amount of SMITE players want to play the game in a specific way, meaning they have a specific god they intend to play before they even queue up. Banning away gods would often leave players dissapointed in the match lobby. Many players want to play the newly buffed, newly meta, newly added gods. Also this process takes a considerably longer time. Many players just want to get in game asap.
Redundancy. This is really just ranked but allowing larger party sizes and showing your MMR. I could see people claiming that its a big difference between the two, but its not significantly different enough for a whole new mode with the previous risks in mind (in our opinion). We think a significant number of people who want to play this way are already open to playing ranked instead or are already playing ranked.
This was an option we considered when doing our major matchmaking changes in Season 5 that brought about timed queues. It comes up pretty often (like the suggestion of 5-player premade ranked conquest mode) But the cons still simply outweigh the pros in both scenarios. Id say the most likely path forward to something like either of these would be modifications to the MOTD system to allow for more serious/competitive MOTDs instead of silly MOTDs.
It comes up a lot, so it seems worth our time to provide a more detailed explanation. Hopefully r/smite can help us by sharing/repeating this answer in the future.