They are such a small Studio so if even a few people go on holidays, they can’t do a lot of stuff. Even if one person goes on holidays, that’s either:
There entire main design person gone
There entire level builder gone
One if there CMs gone
An entire developer
(This is from as far as we know how there teams are split)
Who knows what else.
In one man devs games, the one person is capable for everything, so the design team can’t go on holiday and their workpower is cut in half.
Also, because it is an EXCLUSIVE with epic, CSS most likely has a minimum period between (major) updates.
In their latest video , they confirmed that they spend near to an entire week play testing each version. That means that if they find a major issue during testing, they have to;
Figure out the cause of the issue,
Fix the cause,
See if the bug is still happening,
Play test,
Repeat.
With the update coming (update 3), they would have spent a few weeks, if not even a month, making save games work as they said they have changed how they work and previously said they wouldn’t work when moving to update 3 (which now they will)
Also with update 3 is dedicated servers. This would have (most likely) taken months to;
Figure out what parts to buy,
Build servers,
Code servers (would be expanding on the current user-end side but would still require some work)
Optimisation,
Testing (small scale as they can’t do a full scale test until release),
Fixing.
And whenever they release map changes, they need to heavily consider them as people’s bases can break.
And when it comes to vehicles they need to make sure that it works when it’s meant to, and won’t go flying out of nowhere... cough cough
And balancing.... that is a whole other beast...
Two updates in a year for a game like this isn’t bad. I’m sure in the next years updates will get more frequent until we finally get the final version.
Also it’s not confirmed if Satisfactory will ever become a title on steam.
I’m sure u/JaceAtCoffeeStain can do his CM stuff and do nothi- I mean correct me on some things as I’m definitely not 100% correct.