Rust Dev Tracker

(2020) Bug Reporting Megathread - Night Vision Update

This thread was added on May 07, 2020, with posts from Alistair_Mc.

Original Post

Please help the developers by reporting any bugs, using the following points:

You can report bugs in-game by pressing F7.

[BUG] Something game-breaking that shouldn't happen.

[QoL] Quality of Life change that doesn't necessarily break the game, but would be nice to fix.

Please try to include helpful evidence related to the bug, such as screenshots, videos, or GIFs.

Describe how to recreate the bug, if you know how.

If your bug has already been posted, upvote it and reply to it with your info.

Post your system specifications if the bug seems to be hardware/graphics-related.

enderrsCS

throwing my rock is disconnecting me

This is an issue with Oxide (Third-party server modding) - They're currently working on a fix.

Update - Oxide has now released an update, server owners will need to update.

Ziift

Using a projectile kicks you out of the server

This is an issue with Oxide (Third-party server modding) - They're currently working on a fix.

Update - Oxide has now released an update, server owners will need to update.

Gu5rD

When you shoot a arrow your game crashes

This is an issue with Oxide (Third-party server modding) - They're currently working on a fix.

Update - Oxide has now released an update, server owners will need to update.

quietconundrum

[BUG] insta-disconnect when killing a player:

InvalidProgramException: Invalid IL code in BasePlayer:OnProjectileAttack (BaseEntity/RPCMessage): IL_0da7: ret

BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at :0) UnityEngine.Debug:LogException(Exception) BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update()

This is an issue with Oxide (Third-party server modding) - They're currently working on a fix.

CasualAction

I keep getting kicked from Rustafied main with an error reading something along the lines of "asset.bundle.7" on the on the reason. when i try to rejoin i get eac errors unless I restart the game. Can only stay in the server for about 5 min.

(will edit when i get the exact message next time)

Please try verifying the integrity of Rust's game files

https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

Sikken98

USING BOW OR THROWING SOMETHING DISCONNECTS YOU. VANILLA rusty moose eu monthly

This is an issue with Oxide (Third-party server modding) - They're currently working on a fix.

thedog123123

[Can] Facepunch large isn't starting up

[Can] Facepunch large will be back online within the next 30minutes - sorry for the delay.

ViralMedia_Reddit

No its not, official servers too...

Multiple official servers run Oxide.

demadrito

There's no recycler/shops/research on outpost and bandit camp [EU Facepunch 1]

Apologies for this issue, this was an oversight and has now been corrected on EU 1 and 2.

timcheee1

[EU] Facepunch 1 - No recyclers,shops and doors on monuments are missing

Apologies for this issue, this was an oversight and has now been corrected on EU 1 and 2.

Everkille

https://imgur.com/oL31gLe

keep getting this

We're currently investigating this issue.

Update - This issue is now resolved.

CasualAction

found one bad file, seems to be working fine now. Thanks!

Awesome!

HyDRO55

Electric heater functionality is a bit strange and appears unchanged from staging branch.

[BUG] It will provide comfort regardless of ambient temperature or biome and it doesn't cause a TOO HOT negative status effect even if you were in the arid biome feeling TOO HOT, stacked heaters, or wearing too much insulated clothing for the overall temp. The comfort goes down as you walk right up to the heater but no TOO HOT effect is observed.

Expected behavior would be it provides comfort only if you were TOO COLD before or in mild temps and causes TOO HOT if in a hot biome, stacking multiple heaters, or wearing too much insulated clothing for the overall temp like it does with fireplaces / campfires. Are there plans to improve the Electric Heater or is it intended?

Note: I'm aware of the reasoning for the heater not heating growables. Thanks for the alternative temperature buffs with the H gene / increased planter internal temps and all of the work in general for each update!

This was intentional so all players could benefit from this item no matter which part of the map they decided to build on.

AtriGoXD

i cant even play it it kicks me out of the server with red typos wtf is this man

This issue should now be resolved.

LucidTriip

Seems the projectile error has been fixed, but now I keep getting kicked from the server and getting an error “companion server has rejected our steam ticket”

This issue should now be resolved.

yetzt

[MacOS] Client still getting massive framerate drops every 15 minutes.

Thank you for the report - This is unfortunately due to the latest Unity update having specific mac OS issues forcing us to disable certain features which help FPS.

We hope near future Unity updates will resolve this issue.

[deleted]

[deleted]

Thanks - This issue should now be resolved.

speakerwild1

Just getting kicked out of the blue for no reason. Error:

Companion server rejected our Steam ticket ConVar.Chat+MuteList.get_IsGlobalMuted()

Generally the issue happens about a minute into joining a server.

Thanks - This issue should now be resolved.

RustiDome

[BUG]

Seeing this alot in console for some users, no oxide installed

(15:14:20) | 179.177.35.67:64171/76561197998985297/[SHS]Mouse disconnecting: HttpRequestException: 503 (Service Unavailable) System.Net.Http.HttpResponseMessage.EnsureSuccessStatusCode () (at <00000000000000000000000000000000>:0) ConVar.Chat+MuteList.getIsGlobalMuted () (at <00000000000000000000000000000000>:0) System.Xml.Serialization.XmlSerializationFixupCallback.Invoke (System.Object fixup) (at <00000000000000000000000000000000>:0) System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0) System.Action.Invoke () (at <00000000000000000000000000000000>:0) System.Xml.Serialization.XmlSerializationFixupCallback.Invoke (System.Object fixup) (at <00000000000000000000000000000000>:0) UnityEngine.WaitUntil.get_keepWaiting () (at <00000000000000000000000000000000>:0) UnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0) --- End of stack trace from previous location where exception was thrown --- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.ConditionalWeakTable`2[TKey,TValue]..ctor () (at <00000000000000000000000000000000>:0) CommunityEntity+d_16.System.Collections.IEnumerator.Reset () (at <00000000000000000000000000000000>:0) System.Xml.Serialization.XmlSerializationFixupCallback.Invoke (System.Object fixup) (at <00000000000000000000000000000000>:0) System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.AsyncMetho (15:16:34) | 179.177.35.67:52222/76561197998985297/[SHS]Mouse joined [windows/76561197998985297]

Thanks - This issue should now be resolved.

yetzt

Bug: Bears are invisble until they attack you.

Thanks for the report - unfortunately, this is not something I can reproduce or seen further reports on. If you could provide more details that would be great.

Edit - sorry, just reread the replies and it's that it's related to third-party server modding.

off_task_in_school

can someone confirm if caves have spawned correctly? I'm searching ALL OVER the place and can't find caves that are listed on rust.io

Most likely just unlucky seed - caves have not been adjusted and spawning fine on across our servers.

RustiDome

[BUG] Unable to right click water barrel / water catchers and drain water into any water jug etc.

[BUG] In the old days you could click to splash water onto a water jug and it would input all water into said water jug.

Thank you - I'll investigate these.

SansGateau

I get kicked out everytime I go out of the administration page on my vending machine

This is an issue with Oxide, far as I'm aware they've fixed this in their latest update.

Diffrnt

[possibly a bug]

There seem to be very few animals on the map.

After investigating this across our servers I can't find anything abnormal with the animal spawns. The vast majority of reports have come from servers running Oxide.

If anyone having this issue on a pure vanilla server please let me know.

Update: We've released a server update for this issue.

Glaenn91

Disconnecting when editing Vendingmachine. When trying to exit the edit part.

This is a known Oxide related issue, it should be resolved in the latest version.