Rust Dev Tracker

(2020) Could we fix this inconsistency in Rust? I went down with 5.6 hp while he walked away with 2.1

This thread was added on November 28, 2020, with posts from Alistair_Mc.

Original Post
https://i.redd.it/sfp9grgcav161.png
RealLinja

/u/Alistair_Mc Could you look into this?

When downed at 0hp you'll be given 5hp. The opposing player got you to 0 then you were give 5hp due to the downed state, 0.6 from regen.

You never never got the opposing player into the injured/downed state so he had lower HP then yourself.

This is all intended behaviour and not inconsistent.