Went to go do some Telos today, nice to see it's still like this months later. I'm using a bad laptop but this was never an issue until early this year (I'm running min graphics).
Throw me your Mac specs, i'll look into it when I get a moment.
Runescape Dev Tracker
This thread was added on April 24, 2019, with posts from JagexFlaym.
Went to go do some Telos today, nice to see it's still like this months later. I'm using a bad laptop but this was never an issue until early this year (I'm running min graphics).
Throw me your Mac specs, i'll look into it when I get a moment.
Yep. Mining and smithing rework fucked something up badly. I used to get the same frame rate across the whole fight, now drops from 50ish fps to 12-15 on p5. Multi rockfalls at 1k+ do all but freeze your screen. Pushed up to 1.5k in December and despite many attempts I haven’t been able to push since. P5s are literally impossible above 1k as rocks kill you before they even appear on screen and you can’t click on anything
A skilling rework wouldn't have this impact. While I can appreciate the fact that this is frustrating to deal with, if you could let me know what your system specs are then I could look into it a bit more, thanks.
Yeah a skilling rework did have this impact. I see what youre trying to say but something else you changed the same day as the mining and smithing rework literally fucked telos for mac users
Okay, no a skilling rework didn't have this impact. It would be us on the engine side that would have done something that has impact. I don't believe that it's fair to blame the guys who did a phenomenal job on the mining and smithing and rework for this, it wouldn't be their fault. In regards to getting it fixed, we're doing an investigation on our side, find any issues that Mac users are having and fixing them on a case by case basis.