Runescape Dev Tracker

(2019) Average Rax Loot

This thread was added on May 06, 2019, with posts from Shogun-san.

Original Post
https://i.redd.it/5un4jylmxfw21.jpg
xen011

Exactly, and it's STILL not implemented. They keep saying they'll do it and still haven't, that's what I said lol?

A fix is not as simple as snapping our fingers and it works, hence why. :)

xen011

The design of spirits from the beginning was poor and even with people saying they would be worthless, they were implemented anyway, and then when they were proven worthless, jmods kept saying they wanted to wait and wait and wait just to make sure they were worthless, before finally going, oh hey so yeah you guys were right 4 months ago when you said they'd be worthless, only now shall we begin to think of how to fix them.

One of the biggest flaws with the whole rework was the fact mining was made mindlessly afk, which in turn crashed all ores to alch value, which keeps spirits as a trash drop. If they had have just made rocks deplete, spirits could have been used to regenerate the ore, and suddenly they become incredibly useful by making mining afk. It should also have been obvious that people weren't going to mine low level ores for profit, so wouldn't use spirits since they offer no extra xp. You skip majority of low levels with treasure hunter and quests rewards therefore extra ores is good for MAYBE ironmen starting out, but they can't buy spirits anyway.

Can you keep people updated with your plans for them? Because at this stage players should be the ones deciding if any changes are good enough to make them buy and use spirits.

I am working with Mod Jack on a design to try increase the value of the stone spirits.

Can't give more information at this point sadly.