- POF farmhands and barn pushed back a week to first update of February
- Shauny is hyped for next week's ninja fixes.
- Lootshare: Ability to lootshare in an FC without having them added on friends list.
- Grace of the Elves porter toggle.
- Two ability queueing issues fix.
- A lot of ninja fixes get lost in patch notes which leads to posts two years later: "TIL this is a thing".
- Batching fixes/theming together helps with awareness. This does not mean we sit on completed fixes waiting for a theme to arise.
- Want to do another two GameJams this year (April and after Runefest). Will probably follow the focussed template of the last GameJam.
Mining and Smithing
- Highest priority issue is trimmed masterwork degradation and augmentation.
- "I am not sure we will be able to get it to 100% never degrade on slayer/reaper. My concern is that it is a very complicated and expensive fix to get it working entirely as intended. Slayer is not setup that way. People may ask 'well why did it go live in the first place?', because we wanted to add a bonus to trimmed masterwork in the last minute."
- The game does not know that minions are part of a boss fight. More complex than it sounds.
- Stone spirits
- QBD, GWD2 (not Telos), Solak, Nex, but not AOD are the ones we think have been hit most.
- Looking at replacing stone spirits for more valuable ones. Hopefully in for next week. We still need to keep an eye on values, it could be that the stone spirits replacements go well, or it could be that the replacements are made worthless quickly.
- The problem with replacing spirits for salvage is that it changes an economy skilling drop into raw gold.
- Still intend to implement spikey masterwork. There won't be a cost to switch between the cosmetic styles.
- Shop prices are too high and are being looked at.
- Looking to increase the availability of components.
- Crablets are taking too long to clear.
- Gem rocks HP needs rebalancing.
- 4 weeks were assigned for post-rework fixes, but some things like 'take another look at blast furnace': is it a good use of time or is it better to move on to comp cape rework?
- Rework has been a success.
- Too early to say if the huge amount of work put into the rework is enough of a success to put at least a year's worth of a team's time for other skills like Woodcutting.
- The poll which was essentially: 'Do you want the release schedule of 2018 to suffer for a complete rework' came back as a yes, but we are unsure if it would again.
- Divided feedback on the spirit gems removal from gem rocks. Some want them back, others are glad they're gone. "I feel the demand is we want a way to get spirit gems than we specifically want spirit gems on the prif rocks, I don't know it could be a perk or something."
- The second beta cost a month of development time.
- 4 days ago 45% of active players were still Mining.
Completionist Cape Rework
- Poll and dev blog tomorrow.
- Not a guaranteed content poll.
- Two versions of the poll (although the questions are identical):
- One version only for people who currently have or have previously had comp cape. We aren't distinguishing between current and previous owners.
- One version only for people who have never had comp cape.
- Results will be hidden so results are not biased on what is currently leading.
- We anticipate a controversial result.
- We will try to talk about the results on stream.
- Aim for a preliminary high level design in a couple of weeks time. It won't be an exact definition of all requirements etc.
- The poll is not the last opportunity to give feedback.
General
- Things we have discussed but no plans at the moment:
- Augmentable skilling tools.
- Boss KC hiscores has been something we want to do but as of yet nothing is scheduled.
- There is a plan for hunter elite outfit fragments. No plans at the moment for WC.
- No concrete plans to bring back Mahjarrat aura, though it has been discussed between various councils.
- No plans for an album based on the Dungeoneering soundtracks.
- Rare item store will not be refreshed in the near future. We will at some point.
- Any plans to decrease the amount of players required to begin a minigame? We can forward it to the ninja team if it is in high demand.
- TAPP project return?: "TAPP is a company thing, it's not a Runescape thing. If it happens it happens."
- "Pets are something you usually get to show off, so the ability to turn off seeing other people's pets kind of devalues a reward to go for."
- Weapon diversity:
- "It is kind of on me to find a suitable slot for that. I know people want it. The combat council has made clear to me that it cannot be a staggered release, it should all go out in one release or very close releases. I may have a suitable slot for it but we need to discuss it further to make sure that it is suitable; and we need to make sure that we can actually do further design work on it so that when it comes to the team it's about implementation and not trying to design it during the same time."
- The make-60 Fletching bug was reverted because we don't want to make such high XP so AFK. We could look to make increasing the current amount a reward from something.
- Phased boss practice mode was implemented in an unsafe way and so was not released. If it is to happen in future it has to be done by someone who is a developer, not Shauny.
- Remove bladed dive targetting familiars: Mod Pi will look into it but is probably not possible because it would disable the ability to BD to any NPC, even monsters.
- Any graphical reworks for 2019? Yes, but not telling you. (Technically Artisans Workshop counts as well).