deylath
They have said that Revo++ will not work for Necromancy, instead basic attacks will be a big thing for necromancy ( dont remember quite well what others said but i think it wont have much of any basic abilities )
One point they hammered on: Necromancy is meant to be very approachable. As a pernament user of regular Revo, this makes me smile
I can actually confirm Revo++ does work with Necromancy as it stands!
The big thing about Necromancy as you touched on though as it's designed to be the best way to learn how to to play manual out of all the styles. It's the unique opportunity we could really take on with it being a new Style.
We give you abilities at a better pace, giving you time to learn how they work and synergise with various systems, then build or layer on them in a way that's more understandable. This is combined with auto-attacks being more relevant to damage output in order to let you focus more on impactful abilities.
There's also a lot more tutorial support, improved tooltips and more to support that learning. We'll be sharing more details on Accessibility closer to launch as well.
As a fellow Revo user who fires Thresholds/Ults/Binds on Manual, I'm totally with you - I'm really looking forward to it finally pushing me to go full Manual. The key thing is you don't have to if it's not of interest for you because of Revo support, but it's highly encouraged.