Hi Miva,
As many other people have pointed out on reddit the rewards are very lacking for what is expected from a Grandmaster quest. Other than a few occasions, past grandmaster quests offered a significant reward which changed how people played the game whether its through skilling, combat, or access to areas which provide other benefits. Many of those rewards are super relevant to this day.
Here's a quick summary of significant non-xp rewards from other Grandmaster quest:
Past Grandmaster Quest Rewards
Quest |
Year |
Reward |
While Guthix Sleeps |
2008 |
Tormented Demons (new dragon items), Elite black armour, Dagon'hai robes, access to various areas |
Nomad's Requiem |
2010 |
Soul Wars cape, Soul Wars respawn point, new Bloodwood tree |
The Void Stares Back |
2010 |
Korasi's sword, Elite void knight top, ability to upgrade void knight armour |
Ritual of the Mahjarrat |
2011 |
Bane Ore, Storm of Armadyl, Akrisae the Doomed, Glacors, new Bloodwood tree, Rune dragons (partial req) |
The Brink of Extinction |
2012 |
Obsidian Armour creation, Fight Cauldron |
The World Wakes |
2013 |
5 Ultimate combat abilities |
Birthright of the Dwarves |
2013 |
3 Dragon weapons, Chaos giants, Lava Flow Mine benefits |
One of a Kind |
2014 |
Dragon rider amulet, Celestial Dragons |
Fate of the Gods |
2014 |
Shard of Zaros, Freneskae (Muspah/Nihil creatures and Elder energy), Rune dragons (partial req) |
Plague's End |
2014 |
Trahaearn exoskeleton set, Prifddinas access |
The Light Within |
2015 |
Seren spells, Seren prayers, Tarddiad skilling and slayer creatures. |
River of Blood |
2016 |
Sunspear, Blood essence creation |
Children of Mah |
2016 |
Shard of Mah, Nightmare creatures, Ancient memories (Cache D&D) |
Sliske's Endgame |
2016 |
Skilling items (hunter/runecrafter/farmer Catalyst fragment, Ring of Whispers, Nekclace of Shadows) |
Despite this, the first Grandmaster quest in over 5 years for perhaps the most impact quest series to date gives us an afk non-resource skilling method which is heavily timegated and doesn't offer competitive rates in a portion of the skills.
From the newspost we were told:
- Access to high-tier resource-limited rates in six skills: Fletching, Hunter, Herblore, Crafting, Construction and Fishing. Anachronia base camp resources can be used for skilling. This is also repeatable content (10 hours of activity)!
Yet there's no resource and the repeatable content of 10 hours of activity is false.
In Summary
The rewards:
- Aren't on the same scale as past grandmaster quests.
- Don't match the description which was provided.
- Heavily timegated
- And there was no hint in-advance of subsequent rewards coming in the near future.
Reward Suggestions
Many players have suggested various ideas which make the skilling activities benifical whether it be new fish, which can then be turned into new food, and then have new effects in combat. Or new materials which can be used to create new ammo or new potions. There are also quality of life suggestions such as teleports or buffs to existing content like dragon rider gear.
The playerbase just wants good immersive gameplay, and today's rewards aren't remotely near what was deserved.