Rimworld Dev Tracker

(2020) Is it just me or are mechanoid cluster drops way too strong?

This thread was added on March 05, 2020, with posts from TynanSylvester.

Original Post

As title says, my entire colony got wiped out because of accepting a quest to harbor a prisoner for 3 days. The only info it gave me is that there would be occasional mech cluster drops. With the 5 soldiers they gave me, I thought I could easily handle a few every now and then. Keep in mind however that I was still a rather new colony, however finally got good walls and setup going. I was a tribal start and had just barely researched electricity, not that much wealth.

What I thought would be a fair fight turned out to be a fucking slaughter, 3 mechanoid cluster drops PER day of the 3 days I had to harbor the prisoner, with just the very first one having 2 centipedes, 2 megaturrets and two scyther builders, plus a toxic spewer. I barely managed to take that down and then immediately after another drops down with just as many if not more. This lead to me losing at least a few colonists/ soldiers to each cluster, to the point where I barely had any left and they just keep coming. I can't even leave my walls to complete the quest by delivering the prisoner, and am constantly getting mortared when I'm 5+ technologies away from even getting close to unlocking mortars. I'm okay with losing but this shit just doesn't even feel fair. I feel like without high tech weapons and defenses you're just fucked regardless of any prior raids difficulty. Just doesn't seem to be intended with such a massive difficulty spike.

I understand that mechs are meant to be hard but this really just seems like too much, and that has been relatively consistent in terms of feeling like any time I get hit with clusters they are a massive step up in anything I've faced yet to the point of feeling unwinnable, especially early game.

Can you send me this savegame? edit: received, email removed thanks

biiingo

For quests that spawn occasional raids, I think a lot of players have been experiencing attacks at three or four times the rate the quest log suggests.

Yeah I think this may be the bug more than the mech clusters themselves (which may also require some work)

noblacky

Hi I know this threat is somewhat old already but do you have any updates on this supposed bug? Playing on permadeath and contemplating to remove the clusters with dev mode to roughly the same level of balancing as the reworks. Either way thanks for the content, the rest of the dlc is fucking amazing

I rebalanced them heavily early last week.