Rimworld Dev Tracker

(2022) Tweets by Tynansylvester on 11 Apr

This thread was added on April 11, 2022, with posts from TynanSylvester.

Game design is hard to learn because mistakes feel like victories. The signals of a mistake are hard to interpret and slow to arrive - often only coming years later. The try-fail-adjust-retry learning loop is crazy long - if it ever closes at all.
@Zizaran I was basically a child when I did, so not much reasoning was going on. I was just super interested, wanted to build stuff, loved playing games and thinking about game universes.