Game design is hard to learn because mistakes feel like victories.
The signals of a mistake are hard to interpret and slow to arrive - often only coming years later.
The try-fail-adjust-retry learning loop is crazy long - if it ever closes at all.
This thread was added on April 11, 2022, with posts from TynanSylvester.
@Zizaran I was basically a child when I did, so not much reasoning was going on. I was just super interested, wanted to build stuff, loved playing games and thinking about game universes.