The most valuable learning experience in game design is to have a great idea, analyze it, know it'll work, implement it, and then watch it totally not work.
Those eyes... maybe a bit of psychic overload happening there https://twitter.com/maelstrom30/status/1298906103854505984Adventure in colouration continues! This time, I coloured the "Tiandriel the Psycaster" piece I made a month ago, intended to be the 2nd entry to my "Getting Back to Digital Art" series. This is still traditional line art with only the colours done digitally, however. #Tiandriel https://t.co/VUdTb2XE1C