Rainbow Six Siege Dev Tracker

(2019) I'm fine with Ubisoft reusing weapon but at least make the loadouts viable.

This thread was added on May 18, 2019, with posts from Its_Epi.

Original Post

Nokk and Warden have great abilities that were much needed but the weapons in their loadouts are questionable.

For Nokk we have the FMG-9 and SIX12 SD as primary weapons and the D-50 and 5.7 USG as side arms. For gadgets we have Breach Charges and Claymores. This is a terrible loadout for a Attacker IMO, here are some suggested changes.

  1. Either give her a third weapon or replace the FMG-9 with one of the existing carbine assault rifles which are the G36C, 552 Commando, 416-C, C8-SFW, or M4.

  2. Replace the breach charges with smoke grenade or flashbangs, these two gadget would have much better synergy with her ability IMO.

For Warden we got the MPX and M590A1 as primary weapons and the SMG-12 and P10c as side arms. For Gadgets we got a deployable shield and barbed wire. Gadget wise his loadout is pretty good for an Anchor but weapon wise he's definitely lacking, it could be better if he had an A-COG but I don't think Ubi can do that due to engine limitations.

I'm bad at this shit but I wanted to at least throw my 2 cents on this because these loadouts look like a bad late April fools joke.

ILewdElichika

I doubt giving Nokk a carbine AR will make her game breaking especially if it's something like the G36C.

Edit: Since Epi has informed us she was OP with an AR I retract my statement.

She had one early on in development.

It was way too strong.