

GADGET: TRAX STINGERSWorking in the SASR’s Mobility Troop Gridlock devised the Trax Stingers. A variation of road spikes, they aren’t just about stopping vehicles. Trax's design is a portable version that when activated, deploys a hexagonal cluster of spikes. These Trax Stingers cover uneven ground better than a straight mat. Once deployed they can replicate and spread out over a large area. This feature, unique for an Attacker, enables them to use the Trax as an obstacle to reshape the map and control an area. Effects on the enemy include slowing them down and causing damage when stepped on. Trax Stingers will be destroyed when shot or dealt impact or thermal damage.

GADGET: PEST LAUNCHERMozzie’s Launcher is like no other. Pests are tiny 4-legged bots that can be used to target a single drone, or deployed into an area to prevent access by a drone. When launched, the Pest latches onto the nearest enemy drone and obscures its camera. It then initiates an override sequence to hack the drone and give control to Mozzie. Counter-intelligence is enabled with no risk of a counter hack. Single-use only, Pests self-destruct by dissolving into thin air once their target is in Mozzie’s control.
Attackers are notified when their drones are nearing a deployed Pest. Once aware of the Pest, Attackers need to think carefully: should they risk giving their drone to Defenders, or retreat and lose potential intel?

Welcome to the Outback! This map kicks dust in your eyes in its homage to all the lonely service stations and motels along the forgotten highways that cross Australia’s desert. Fan favourites Oregon and Clubhouse were the inspiration when designing the 21st map of the game. The map is divided into three distinct sections – the Garage, the Motel, and the Restaurant – with much effort put into ensuring each section is recognisable, even from a distance. The focus returns to a style of gameplay that players have enjoyed in the past. There’s only one door between each of the sections but roamers can create new paths by destroying walls, and there’s always the option of changing floors as a flanking strategy. It’s a medium-sized map, so players won’t need to go far to find alternative routes. Packed with twists, turns, and Australiana, Outback is filled with unexpected corners and souvenirs from the Great Southern Land. Explore this map in Australia’s Red Heart on our test server and submit your feedback on R6 Fix.


We are sharing the teachings of the Japanese martial art Kyudo with this elite set. Operator Hibana knows better than most that learning a martial art takes a lifetime to master. Embodying precision and beauty, Elite Hibana proudly wears the Onkochishin uniform, along with the following: Victory animation, operator card, gadget skin for X-Kairos, and weapon skin for the Type-89, SUPERNOVA, P229 and BEARING-9. She’ll also have the Elite Hibana Chibi charm. This set will be available with Operation Burnt Horizon.

Operation Burnt Horizon features a series of iconic themes of the land Down Under. From traditional aesthetics to sand, sea and surf, these skins evoke the fun and wild atmosphere of Australia. This seasons weapon skins include the scaly freshwater Crocodylus, dangerous Ocean’s Teeth and finally hit the surf with Board Cove. Seasonal weapon skins are released upon season launch and can purchased during that season. Once unlocked, the seasonal weapon skins can be applied to all available weapons and will remain in the player’s inventory. YEAR 4 SEASON PASS
We are thrilled to launch another year of Rainbow Six Siege content with our Year 4 Pass. Your continuous support is essential as it drives us forward, and ensures our longevity. As a thank you gift to Year 3 Pass owners who renew their Pass for Year 4, we offer 600 additional R6 Credits. Follow the link below for a detailed list of everything included in Tom Clancy’s Rainbow Six® Siege Year 4 Season Pass.Find the Contents of the Year 4 Season Pass here[rainbow6.ubisoft.com]. OPERATOR BALANCING
ASH
Removed ACOG from R4-CLESION
Reducing Gu Mine damage per tick from 8 to 4MAVERICK
Increase swap time between SURI Torch and weaponsDOKKAEBI
After 18 seconds, phone calls from Dokkaebi will hang up on their own
Being in range of Mute jammers will prevent Dokkaebi from calling you
Walking into range of Mute jammers will hang up phone calls during the callCAPITAO
Increasing area of effect size
Reducing damage per tick from 19 to 12CLASH
Removing Muzzle Brake on Machine Pistol GENERAL TWEAKS & IMPROVEMENTS
GAME BALANCINGBREACHING CHARGES
Deployment animation is much faster
Damage on Attacker’s side is reduced from 150 to 50
Damage area of effect on Defender side is increased
Lethal damage area of effect on Defender side is reduced
We wanted to make the breach charge safer and more comfortable for the attackers to use.CROUCH AND LEAN SPAM
We have identified a way to have a substantial impact on the viability of spamming crouch and lean commands. Currently, player animations allow players to snap from left to right lean, as well as crouching, without going through the full animation for that action. We will deploy a fix that prevents this from being exploitable in Y4S1.We will continue to monitor the situation following the deployment of this fix, and take necessary steps should it not have the desired outcome.PLAYER COMFORTADVANCED DEPLOYMENT
We will be testing a switch to Advanced Gadget Deployment for all players. We feel very strongly that Advanced Gadget Deployment is the proper way to play Rainbow Six Siege, as it allows for more control over your Operator, as well as increased fluidity.As always, we will be monitoring feedback on the Test Server, so please let us know what you think about this feature!GAME HEALTHSHIELD OPERATOR ROTATION
When Shield Operators turn in place, there is a slight delay before the shield and upper body snap to align with the legs. This can cause a mismatch between first and third person perspectives. We are deploying a change that will make this left and right motion more fluid, and ensure that first and third person perspectives are aligned.MMR ROLLBACK
With the launch of Y4S1, we will be activating the Match Making and Rating (MMR) Roll Back feature. When a cheater is banned, this feature will roll back MMR gains and losses for all players from matches that the banned cheater participated in for that Season. The system will not grant you MMR beyond your max MMR for the current Season. PLAYLIST CHANGES NEWCOMER PLAYLIST MAP POOL
-Bank
-Consulate
-ChaletRANKED PLAYLIST MAP POOL
-Bank
-Clubhouse
-Oregon
-Kafe
-Consulate
-Chalet
-Border
-Coastline
-Skyscraper
-Villa
-Hereford
-Theme Park
-Fortress
-OutbackCASUAL PLAYLIST
Ranked Playlist +
-House
-Plane
-Favela
-Kanal
-Yacht
-Tower MAIN BUG FIXES
GAMEPLAYFixed – Bulletproof cameras can no longer be deployed underneath a Welcome Mat to make it impervious to bullets.
Fixed – Bulletproof camera is not destroyed if it is placed underneath electrified barbed wire.
Fixed – Drone destruction sound effects can be heard clearly through floors.
Fixed – Ambient sound is louder than intended.
Fixed – The swapping animation from a gun to a primary gadget can be skipped.
Fixed – ACOG on the M249 does not accurately show where bullets will land.
Fixed – Spamming the crouch button will lead to cases where the 1st person view is granted before the model is visible from another point of view.
Fixed – Frag grenades do not always destroy a barricade near it.
Fixed – Nitro cell damage was not reliable when placed on certain objects across all maps.OPERATORSSHIELD OPERATORSFixed – Guard break animation is not present in kill cam replays if the shield Operator is in motion.
Fixed – Shield Operators crouching and leaning clip through their shield and can be damaged through it.
Fixed – Legs of all shielded operators are clipping through the ballistic shield while in prone.
Fixed – Sometimes Guard Break is cancelled when a player shoots the shield and melee’s at the same time.
Fixed – The guard break animation displays incorrect behaviour when the shield Operator leans to the side.
Fixed – The kill cam does not show the meleed stance for shield Operators.CAVEIRA
Fixed – Silent Step’s lowered stance is not replicated in first person.
Fixed – Attackers are immune to Luison's damage for a few seconds if Caveira cancels the interrogation and shoots that attacker.NOMAD
Fixed – Audio cue for Airjab detonation does not always play properly.
Fixed – No sound when Nomad's Airjab becomes active.FUZE
Fixed – When deploying in player’s blind spot, Cluster Charges will have a delayed explosion effect.ECHO
Fixed – Yokai’s attack lowers FPS when the Operator is near the effect.
Fixed – When using advanced deployment, camera position returns to default for Yokai drones after following specific steps.HIBANA
Fixed – The X-KAIROS pellets positioning is unreliable.CAPITAO
Fixed – Capitao's asphyxiating bolts can go through Mira’s Black Mirror and kill Operators on the other side.LEVEL DESIGN
BORDERFixed – Explosion sounds are muffled in 2F Security Room when listening from 2F Armory Lockers.HEREFORD
Fixed – Spamming crouch allow a player to vault through the floor.CONSULATE
Fixed – Drones can clip through a wall to provide an advantage to Attackers.
FORTRESS
Fixed – Players can use a ledge outside to get inside the courtyard.THEME PARK
Fixed – The Defuser will remain stuck if dropped in the bush on the corner of the EXT Cafe Terrace with 2F Cafe.
GAME MODESCASTER CAMERA
Fixed – Appearance for various objects while using the caster camera.USER EXPERIENCE
Fixed – 2-0x0000C004 Session_Not_Found Error when accepting squad invite.
Fixed – Player receives friendly fire message when using Evil Eye to shoot another Evil Eye.
Fixed – Elite Mute - SMG-11 is missing Mute Elite’s Royal Fusiliers
Fixed – Missing promote/demote animation in the result screen at the end of Ranked matches.
Fixed – MMR points appear as if added from zero at the end of a Ranked match.