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New Carbines have entered the battlefield!
Each faction now has access to a new carbine, fitted with unique mechanics that have yet to be seen in PlanetSide 2.
VE-C Horizon
The Vanu Sovereignty's new Horizon carbine launches a horizontal fan of pellets when fired from the hip, and a tighter, vertical pellet spread while aiming down the optics.
MGR-C1 Charger
The Charger carbine uses a new magazine type that, upon reloading the weapon, overcharges the first few shots for increased damage.
MG-C1 Kindred
With the goal of maximizing the firing rate of Terran Republic weaponry, the Kindred was developed using a prototype spindown mechanism that boosts rate of fire each time the trigger is pulled, and settles into a more steady rhythm the longer the weapon fires.
Meta Game
End of Continent Precision Strikes
Misc. Fixes, Changes, and Additions
Vehicle Smoke Screens should no longer be blinding during certain times of day, and additional adjustments have been made to the visuals.



- Damage over time area of effect from 300m to 50m
- Detonation area of effect outer radius from 150m to 100m
- CoF bloom is now 0.5
- Standing hipfire CoF is now 0
- Moving CoF is now 0.5
- Crouching CoF is now 0
- Crouch-walking CoF is now 0.25
- Maximum hipfire CoF of the movement states above is now 1
- Slug Ammunition attachment has been removed.
- Short and long reloads have been standardized for these weapons, so hitting a "long reload" is no longer possible.
- Damage range from 130 @ 8m - 50 @ 18m to 125 @ 8m to 35 @ 20m
- Pellets per shot from 6 to 5
- Refire rate from 333ms to 500ms
- Ammo capacity from 60 to 72
- Short reload from 2.945sec. to 3sec.
- Long reload from 3.8sec. to 3sec.
- Pellet spread from 3 to 2
- Ext. Magazine size from 4 to 2
- Damage range from 100 @ 15m - 70 @ 30m to 100 @ 15m - 75 @ 50m
- Pellets per shot from 6 to 3
- Magazine size from 6 to 8
- Ammo capacity from 60 to 72
- Short reload from 3sec. to 3.25sec.
- Long reload from 3.8sec. to 3.25sec.
- Pellet spread from 2.5 to 1.75
- Ext. Magazine size from 4 to 2
- Damage range from 125 @ 8m - 45 @ 18m to 75 @ 8m - 25 @ 15m
- Pellets per shot from 6 to 5
- Magazine size from 6 to 8
- Ammo capacity from 60 to 72
- Short reload from 3.2sec. to 3.5sec.
- Long reload from 4sec. to 3.5sec.
- Pellet spread from 4 to 3
- Ext. Magazine size from 4 to 2
- Damage range from 130 @ 8m - 50 @ 18m to 50 @ 8m - 20 @ 20m
- Refire rate from 333ms to 500ms
- Pellets per shot from 6 to 10
- Magazine size from 8 to 12
- Ammo capacity from 64 to 72
- Short reload from 3.4sec. to 4sec.
- Long reload from 4.3sec. to 4sec.
- This weapon is now automatic.
- Short reload from 2.1sec. to 2sec.
- Long reload from 2.8sec. to 2.7sec.
- Standing CoF from 1.9 to 1.5
- Moving CoF from 2.4 to 2
- Crouching CoF from 1.4 to 1.25
- Crouchwalking CoF from 1.9 to 1.5
- Short reload from 2.1sec. to 2.25sec.
- Long reload from 3.1sec. to 3sec.
- Headshot multiplier from 2 to 1.2
- Projectile velocity from 500 to 400
- Projectile size increased
- Projectile visuals modified
- Short reload from 2.4sec. to 2.2sec.
- Standing CoF from 2 to 1.75
- Moving CoF from 2.5 to 2.25
- Crouchwalking CoF from 2 to 1.75
- Reduced the maneuverability of lock-on missiles.
- Lockon time from 2sec. to 1.5sec.
- Reload from 4sec. to 6sec.
- Lockon Speed rank 5 cert cost from 1000 to 500
- Lockon Speed cert line benefit from 5/10/15/20% to 5/7/9/10%
- Lockon Range rank 5 cert cost from 1000 to 500
- Reload Speed cert line benefit changed to a flat percent of 5/7/8/9/10%
- Reload Speed cert line cost from 150/200/400/500/1000 to 100/150/200/400/500
- Tank Shell resistance (type 7) from 0 to -50
- Rear armor from -100 to -50
- On Live: 6 to burning, 7 to kill
- On PTS: 4 to burning, 5 to kill
- On Live: 3 to burning, 4 to kill
- On PTS: 3 to kill
- On Live: 5 to burning, 6 to kill
- On PTS: 3 to burning, 4 to kill
- On Live: 3 to kill
- On PTS: 2 to burning, 3 to kill
- Tank Shell resistance (type 7) from -50 to -20
- Engineers in the rumble seat now repair 50% of their normal repair per second value, instead of 30%.
- Direct damage from 500 to 575
- Projectile lifespan from 5 sec. to 3 sec.
- Max velocity from 125 to 150
- Heavily modified handling characteristics to provide more controllability
- Magazine size from 50 to 60
- Max damage from 167 to 200
- Inner blast radius from 1m to 1.5m
- Armor penetration bonus from 50% to 100%.
- Damage resistance type changed from Infantry Rocket Launchers (type 34) to Tank Shell (type 7)
- Adjusted the explosion visuals to better match the blast radius of the weapon.
- Tank cannon resistance (type 7) from 0 to -400
- HMG resistance (type 4) from 68 to 0
- C4 resistance (type 11) from 0 to -100
- Tank Mine resistance (type 9) from 0 to -50
- Infantry Rocket resistance (type 34) from 0 to -50
- A2G Warhead resistance (type 23) from 0 to -400
