Misc. Changes, Fixes, and Additions
Health Bars should once again be visible on spotted targets.
Weapon medals are now set up for NSO Sticky Grenades, Proximity Mines, and Frag Grenades.
Valkyrie
VLG (Valkyrie)
- Reload speed reverted to 2 sec. from 1.5 sec.
- Direct damage from 500 to 575
- Lifespan has been reduced further from 3.5 sec. to 3 sec.
- CoF bloom is now 0.5
- Standing hipfire CoF is now 0
- Moving CoF is now 0.5
- Crouching CoF is now 0
- Crouch-walking CoF is now 0.25
- Maximum hipfire CoF of the movement states above is now 1
- Slug Ammunition attachment has been removed and refunded (currently still available on PTS, but this will be corrected in a later PTS update.)
- Short and long reloads have been standardized for these weapons, so hitting a "long reload" is no longer possible.
- Damage range from 130 @ 8m - 50 @ 18m to 125 @ 8m to 35 @ 20m
- Pellets per shot from 6 to 5
- Refire rate from 333ms to 500ms
- Ammo capacity from 60 to 54
- Short reload from 2.945sec. to 3sec.
- Long reload from 3.8sec. to 3sec.
- Pellet spread from 3 to 2
- Ext. Magazine size from 4 to 2
- Damage range from 100 @ 15m - 70 @ 30m to 100 @ 15m - 75 @ 50m
- Pellets per shot from 6 to 3
- Magazine size from 6 to 8
- Ammo capacity from 60 to 48
- Short reload from 3sec. to 3.25sec.
- Long reload from 3.8sec. to 3.25sec.
- Pellet spread from 2.5 to 1.75
- Ext. Magazine size from 4 to 2
- Damage range from 125 @ 8m - 45 @ 18m to 75 @ 8m - 25 @ 15m
- Pellets per shot from 6 to 5
- Magazine size from 6 to 8
- Ammo capacity from 60 to 48
- Short reload from 3.2sec. to 3.5sec.
- Long reload from 4sec. to 3.5sec.
- Pellet spread from 4 to 3
- Ext. Magazine size from 4 to 2
- Damage range from 130 @ 8m - 50 @ 18m to 50 @ 8m - 20 @ 20m
- Refire rate from 333ms to 500ms
- Pellets per shot from 6 to 10
- Magazine size from 8 to 12
- Ammo capacity from 64 to 60
- Short reload from 3.4sec. to 4sec.
- Long reload from 4.3sec. to 4sec.
- This weapon is now automatic.
- Short reload from 2.1sec. to 2sec.
- Long reload from 2.8sec. to 2.7sec.
- Standing CoF from 1.9 to 1.5
- Moving CoF from 2.4 to 2
- Crouching CoF from 1.4 to 1.25
- Crouchwalking CoF from 1.9 to 1.5
- Short reload from 2.1sec. to 2.25sec.
- Long reload from 3.1sec. to 3sec.
- Headshot multiplier from 2 to 1.2
- Projectile velocity from 500 to 400
- Projectile size increased
- Projectile visuals modified
- Short reload from 2.4sec. to 2.2sec.
- Standing CoF from 2 to 1.75
- Moving CoF from 2.5 to 2.25
- Crouchwalking CoF from 2 to 1.75