Planetside Dev Tracker

(2015) New tracer/projectiles are on test

This thread was added on February 26, 2015, with posts from _Sherman.

Let me know what you think. This is only for rapid file guns on vehicles for the most part.

Walker yes, Ranger and skyguard no, they use a different projectile

Waiting for code to have time to look into that for me

How were you testing this? So I can look into it... (eg faction, vehicle, weapon, first or third person)

While I would love to do that... I have no good way to do so. Burness is out today, but if he is in tomorrow I can have him put that together. All of that is set on the design side and I have to individually look each weapon up.

Pulled up a few vanu nose guns and everything looked okay. Exactly vehicle and weapon this is happening on?

The projectile, and generally tracers, are moving directly away from you. This means that the smallest area of the projectile and tracer are all you can see. It is like looking at a pencil straight on verse from the side.

The kobalt is a negative

I may play with trying to get some of that back in, behind the particle quality settings, but they were originally removed for performance reasons. A lot of people would like to see it back, so if I can make it optional it seems like a good thing to do.

I am not certain, but I think what you are asking is that it seems like at a distance your tracers don't always accurately depict if you are hitting a player or not. There are a couple things going on that could cause this depending if you are the one being shot or doing the shooting.

First the actual projectiles you see are just visual representations, so while your projectile looks huge in the distance (like 3X the size of a player so that you can see it in the case of the changes I just made) it is not the actual size of the projectile being used to solve for a hit or not.

Another possibility is if you are the person being shot at, tracers really only help you figure out where the person is, as hit detection is done by the person doing the shooting. It is possible to see a tracer hit you and be okay, while the one that clearly misses you is a one hit kill. It all depends on the other client.