
Top 10 Uniques (All levels)
- Tabula Rasa
- Survival Instincts
- Perandus Blazon
- Atziri's Promise
- Watcher's Eye
- Lion's Roar
- Rumi's Concoction
- Fevered Mind
- Voices
- Goldrim
Top 10 Uniques - Level <70
- Tabula Rasa
- Survival Instincts
- Wanderlust
- Goldrim
- Blackheart
- Karui Ward
- Lifesprig
- Wurm's Molt
- Kaom's Sign
- Lochtonial Caress
Top 10 Uniques - Level 70+
- Tabula Rasa
- Atziri's Promise
- Perandus Blazon
- Watcher's Eye
- Lion's Roar
- Rumi's Concoction
- Survival Instincts
- Fevered Mind
- Voices
- Rotgut
Top 10 Uniques - Level 90+
- Watcher's Eye
- Voices
- Atziri's Promise
- Fevered Mind
- Lion's Roar
- Cinderswallow Urn
- Split Personality
- Rumi's Concoction
- Call of the Brotherhood
- Prism Guardian
Top Ten Maps by Number Run
AreaNumber of Runs Beach17,648,116Jungle Valley14,777,282Pier13,464,286Wharf13,442,293Strand11,913,135Burial Chambers10,658,283Alleyways6,883,947Underground Sea5,976,159Promenade5,218,652Fungal Hollow4,945,618One of the most interesting takeaways from this is how almost all of these maps have one thing in common; they're linear. It's quite cool to see that the league mechanic is clearly influencing player choice, especially when you contrast this list to that from Legion league, where many of the maps were more spacious and wide-open. One thing to note here is that the top four maps happen to be the innermost Tier 1 maps on the Atlas, therefore they'll have been run by almost all players as they progress their Atlas. There's a very large dropoff between Burial Chambers and Alleyways here.Now, let's look at the top-ten most-deadly areas (based on number of character deaths).
Top Ten Areas by Deaths
AreaDeaths The Cavern of Anger12,017,243The Karui Fortress9,301,367The Harvest8,096,858The Belly of the Beast Level 28,003,605The Chamber of Innocence6,540,721Beach6,317,491Azurite Mine6,267,286The Blood Aqueduct6,162,409The High Gardens5,870,453The Rotting Core5,714,269We see a lot of campaign areas popping up here as the most deadly; in particular, Merveil appears to be quite lethal. Many campaign bosses received significant buffs in 3.9.0, and the impact of those changes is very evident in just how many players are getting mercilessly slaughtered by them. In Legion, we saw six map areas in this list, but in Delirium, we only see one. Beach is the most-deadly map, though much of that can be explained by the fact that it is one of the first maps players will run on the Atlas, fresh off the back of a resistance penalty, and up against an elemental-damage-dealing boss. The Azurite Mine makes another showing (as it did in Legion), though is slightly less deadly (relatively speaking) thanks to the campaign areas above it.This set of statistics has been fascinating to look at, particularly how much of the unique usage is represented by endgame uniques, rather than having quite a few leveling uniques in the list (as Legion league did). Seeing how Delirium has affected players map choice has been intriguing as well as the impact of the 3.9.0 campaign boss buffs. We will keep an eye on how things unfold in the next league and will certainly keep you posted!