Path of Exile Dev Tracker

(2021) Boneshatter Bug | Self Damage per Trauma Stack increase AF with Double Damage nodes

This thread was added on August 17, 2021, with posts from Mark_GGG.

Original Post

Without Natural Affinity I can push 75+ Trauma Stacks if I respect my cooldowns, my record is 81

But even with less damage taken provide by Grasping Vines, the Bug makes impossible tank more than 50 stacks even with Vaal Molten Shell, the self dmg just increases too high

Is this supposed to be like that? I guess no

POB: https://pastebin.com/PcG2pe6u

lurkinking

Self damage is certainly not an attack. Its secondary damage. And its not 'your' damage, otherwise it would be affected by your modifier to damage - i.e increases to physical damage etc.

The same rules apply as for any other self damage. See scolds or eye of innocence.

If natures patience really affects the self damage, then it is a bug.

This is correct, but this case is not bugged. Double damage stats, like other damage affecting stats, do not have any effect on the "self damage" of Boneshatter - I have just tested this in game and no doubling occurs.

lurkinking

Self damage is certainly not an attack. Its secondary damage. And its not 'your' damage, otherwise it would be affected by your modifier to damage - i.e increases to physical damage etc.

The same rules apply as for any other self damage. See scolds or eye of innocence.

If natures patience really affects the self damage, then it is a bug.

This is correct, but this case is not bugged. Double damage stats, like other damage affecting stats, do not have any effect on the "self damage" of Boneshatter - I have just tested this in game and no doubling occurs.