Path of Exile Dev Tracker

(2021) Recover 2% of life when you ignite a non-ignited enemy + reduced ignite duration/faster ignite

This thread was added on October 18, 2021, with posts from Mark_GGG.

Original Post

"Recover 2% of life when you ignite a non-ignited enemy" is a new fire mastery talent

I'm not sure if 100% reduced ignite duration would work, but some combination of 99% reduced duration and faster ignite (say, Replica Emberwake to start) would likely get you . . . salutations?

Ideally of course you'd time it so one ignite would end just before your next attack, say with cyclone or something, so you could still scale ignite damage. But even without that, it might be some interesting survivability tech (unless there's a cooldown, which wouldn't be surprising)

anne_dobalina

Life Leech/ES Leech support gems state "on hit" but Doryani's from my experience works with Ignite. I can't recall if the Heart of Flame/Ice works for ES for Ignite/Cold DoT.

EDIT: Wording on Doryani is "0.2% of Elemental Damage Leeched as Life". My last ignite build was in 3.12 however so not sure if that's been amended.

No form of Leech has ever worked with damage over time. Leeching from damage is a hit-only mechanic.

anne_dobalina

Life Leech/ES Leech support gems state "on hit" but Doryani's from my experience works with Ignite. I can't recall if the Heart of Flame/Ice works for ES for Ignite/Cold DoT.

EDIT: Wording on Doryani is "0.2% of Elemental Damage Leeched as Life". My last ignite build was in 3.12 however so not sure if that's been amended.

No form of Leech has ever worked with damage over time. Leeching from damage is a hit-only mechanic.