iTob191
I think puerility meant that it's not obvious that "reduced reflected damage taken" and "increased damage taken" stack additively because they could be in different "categories" (reflected damage increases and normal damage increases) and applied at different times in the calculation. Just like "increased damage" and "increased damage taken (on the enemy)" stack multiplicatively (correct me if I'm wrong) even though they both use the term "increased" because they are applied at different times.
I think puerility meant that it's not obvious that "reduced reflected damage taken" and "increased damage taken" stack additively because they could be in different "categories"
This is true, but neither is obvious that they would not stack additively - I am not arguing at all that the exact result is obvious to a new player, only that it is not unreasonably outside expectations - having already learned or assumed that the two reflected damage modifeirs stack additively, it would be unreasonable to assume nothing else could possibly stack additively with them, so the possibily that something can do so should not be a complete surprise to the player.
Just like "increased damage" and "increased damage taken (on the enemy)" stack multiplicatively (correct me if I'm wrong)
Only because you specifically asked, because this is extremely nitpicky: Those do not stack multiplicatively, they technically do not "stack" at all. In practice, however, their combined effect on the end result result of removing monster life is close to multiplicative stacking in most cases. They are fundamentally modifying two different values, which are usually related but in extreme cases may not have anything to do with one another. "increased damage" is modifying your base & added damage to get your total minimum and maximum damage you will attempt to deal. When you hit something you roll a value between that minimum and maximum, and that value is then affected by all the enemy's mitigation to get a value of damage they take. "increased damage taken" modifies that value. But that might be entirely unrelated to the damage you tried to deal, for example if you try to deal chaos damage to a character with CI but wearing Crown of Thorns - your increase to damage applies to your minimum and maximum chaos damage, then you roll a value in that range, then that gets thrown away but a new 25 physical damage value is created, and the damage taken increase applies to that.