Sunday Bug Triage Update

Update: I am done with work for the day and another producer has taken over to deploy at least one more patch (and any further urgent changes). Tomorrow's a workday so we'll have the full team on addressing feedback.

"Skill parent object didn't exist" crash: Now fixed

A mildly-exploitative bug I shouldn't describe until it's fixed: Now fixed

Pestilent Strike crash: Now fixed

Standard Zana Mission Bug: Now fixed

Watchstone Altar can spawn on top of items: Now fixed

Some currency items removing enchantments from items: Fixed, building patch now

Unnamed Monster Components: Fixed, building patch now

AMD crash: Working on this (now that we have purchased a graphics card that it is meant to happen on)

Having to pick up components by hand: Later this week we will deploy a patch that changes it so that Metamorph samples are collected automatically when monsters die.

We are also looking into all other reports - if something isn't on this list then it doesn't mean that it's being ignored. It's just that these are the ones I'm actively working on from a production point of view in terms of getting them into patches or prioritising because they're having a big impact.