Path of Exile Dev Tracker

(2021) Minions Should Be Aggressive By Default (Non Aggressive Minions Feel Like Shit)

This thread was added on November 15, 2021, with posts from Mark_GGG.

Original Post

As the title states minions, or at least non-golem minions should be aggressive by default.

Playing with non-aggressive skeletons, and non-aggressive zombies feels like shit. Half the time zombies and skeles stand around doing nothing while there are enemies 1 meter away from them. The only time they lock onto an enemy is if you keep convoking them literally onto the enemy; you might as well just play melee at that point- this doesn't really fit the archetype.

Hardly anyone plays melee skeles anymore because the mage's AI is so much better without needing to be aggressive.

Players shouldn't have to get a new 5ex fractured wand, or be funneled into taking feeding frenzy and deathmark.

I'd rather have zombies and skele damage nerfed and be aggressive then them being in this stage of not aggressive not defensive uselessness.

Also, raise specter's AI is so hit and miss depending on what you summon I'm not even going to trying and unravel that mess.

Terrible_Ad6495

Skeletons already exceed the aggressive aggro range if I recall dev statements correctly. That's why they get the dash from the feeding frenzy gem instead to compensate for not needing the aggression.

For the rest of them, I hate how I can't even move without my minions breaking off unless I'm doing something suicidal like running towards the enemy. In the end, I found the best strategy to keep my minions on the enemy while continuously moving (because if you don't move, you die, dammit) is to run circles around the enemy. Which is still dangerous, of course.

Skeletons already exceed the aggressive aggro range if I recall dev statements correctly. That's why they get the dash from the feeding frenzy gem instead to compensate for not needing the aggression.

This is correct. As do pretty much any enemies that might get used as spectres.

Terrible_Ad6495

Skeletons already exceed the aggressive aggro range if I recall dev statements correctly. That's why they get the dash from the feeding frenzy gem instead to compensate for not needing the aggression.

For the rest of them, I hate how I can't even move without my minions breaking off unless I'm doing something suicidal like running towards the enemy. In the end, I found the best strategy to keep my minions on the enemy while continuously moving (because if you don't move, you die, dammit) is to run circles around the enemy. Which is still dangerous, of course.

Skeletons already exceed the aggressive aggro range if I recall dev statements correctly. That's why they get the dash from the feeding frenzy gem instead to compensate for not needing the aggression.

This is correct. As do pretty much any enemies that might get used as spectres.