Copy-pasting my response from the last time it got brought up. I do get why it keeps coming up though, it's a mild pain point in the minigame and the necklace just kind of presents itself as a potential solution just by existing.

I'm not opposed to an eternal binding necklace existing as an item, or some variant increasing charges which is where I think the heart of this suggestion is coming from due to the frustrations with using the existing one but I am strongly against it being the amulet of the eye.

I understand the thought process though, this content rewards an amulet item, it's on the log, let's use this item but the rarity of that item was not set for it to be something meta-defining and more of a nice way to tell a little story and to create that exciting experience of getting something strange and rare from the abyssal rift, it also provides a collection log stretch goal. I really am a big fan of being able to include these rare niche rewards without worrying about the sentiment that it needs to be useful.

Honestly I wish we hadn't even included the teleport on the amulet and just left it as a neat cosmetic. I'm also hopeful that if the scaling changes pass the current poll it'll alleviate the frustrations of losing your spot on a mass world.

Anyway, just a little dev insight since I worked on it and I see this suggestion come up a lot