07fxh
The way the post was worded implies Assemblers now disappear on PvP death like Attractors/Accumulators. It should be "broken" when 20 or lower wild and repaired for a fee at Perdu. That is not what the update post states so it sounds like you changed the mechanics.
I highly doubt the negligible coin drop from Attractors/Accumulators matter to PvPers. It would be a bigger improvement to keep them on death and break like other untradeables to save them from getting brand new items while still paying a fee to use and die with them. You would still giving coins back to the player who PK them.
Imo, it doesn't make a lot of sense to have them behave the way they do when we have the item break mechanic and the fact that you do not lose those items in PvM anymore other than the reason of having PvP be an unnecessary item/coin sink. The same could be said about RFD gloves.
It's really difficult to word something in such a way that everybody understands exactly what it means because of what people read in what ISN'T said. Legal texts are so unbelievably contrived because they attempts to makes sure nothing is implied, and I would preferably not have to resort to that level of detail to make sure the post can cause no confusion whatsoever to anyone. I honestly don't think I could ever ensure of that.
The fact that the Accumulator and Attractor behave differently from the Assembler isn't helping in getting the gist of the change across.
To hopefully clarify.
PvP behaviour is EXACTLY the same as before for ALL devices. We just didn't touch it at all.
PvM behaviour is that you now keep the devices on death. Currently that means you literally keep them, although that has proven to be an issue with UIM and might be changed in an upcoming update to drop on your death pile instead.
If you wish it to be changed, we can take suggestions on how it should behave into consideration.