The new items/enhancements that Warding introduced to the game all felt like dead conent to me. I'll just copy and paste my post from the last Blog, where I went over the rewards for training Warding, which I just couldn't see their value. Therefore I had no interest in the skill and it seemed dead content to me. I also suggested rewards for training Warding that personally interested me and seemed useful. If Warding had useful and enticing rewards/benefits for training it then I would vote yes.
Some cool effect ideas here, and I myself have suggested the effect of lowering Standard Spellbook combat spells by 1 tick a few times via a new ring.
The problem I have here with these set effects, is that they all require a helmet, that means no Slayer/PvM and no Castle Wars. Where would we use these set effects? The Thaumaturge effect is something I have wanted in the game forever, but not bound to an entire armor set.
And we aren't taking Pado's set to go fight K'ril, Sire, Skotos or Cerberus... I guess the only thing it could be good for is Barraging an Abyssal Demon task?
If I can't see uses for the new items that Warding brings to the game then I'd have to vote no.
I don't think Warding should stop at creating Magical armors, we should be able to improve certain Magical staves and other items.
Using a high Warding level we should be able to upgrade the Thammarons Scepter giving it a BUILT-IN spell using the same animation as the Undead Druids in Forthos Dungeon (or a new unique animation). This could bring the Scepter up in power/value to make it more on the level of the Craw's Bow and Viggora's Chainmace.
Using a high Warding level we should be able to merge the Void Knight Mace and the Staff of the Dead to create the Staff of Balance, giving it the same stats as Staff of Light except with the ability to auto-cast Claws of Guthix.
Using a high Warding level we should be able to upgrade our Imbued God Cape giving it a "Charge" effect so we don't need to recast the spell every 6 minutes.
Using a high Warding level we should be able to upgrade the Seers Ring giving it a special effect, the Thaumaturge effect. This could bring the Seers ring up in power/value to make it more on the level of the Berserker Ring and Archers Ring.
Now onto things that I like! I do like the idea of having all of the Elemental tomes. I like the Large Rune Pouch very much, I often find myself needing 4 Rune slots rather than 3. I really like the Fused Rune Pouch, this should make Runecrafting much less tedious to train, however I hate that we need 85 Runecrafting to make it, I feel like 70 is more than enough.