This has been bugging me for quite a while now. Surely, a short spear (SS) with a range of 120 CM, used ONLY by one hand, would do generally less damage, than a true long spear (LS), where you apply BOTH hands and have a range of 180 CM. And so it does. It MAKES sense. Except for when the SS needed a buff. Suddenly, getting a SS stabbed to the face of your Tier 1 head would one-shot you, and if the LS stabbed through your head, CLOTH armor, you'd take 77 damage. How ridiculous could this be? That LS would completely pierce your skull, just like the SS ATLEAST.
And why does the plate chest and legs take 40 DMG from a SS stab, but 38 from a LS stab, and only 35 in LS alt mode. Surely, a LS would do considerably better at piercing plate, when that's how you get your entire weight pinpointed on a small tip. With a SS, you're literally one-handed, so in NO circumstances should it deal more damage to Plate armor.
If you argue the case that with a SS, since it's smaller, you'd stab in the the openings of the armor and get more damage, then don't. Because we have no such case like that in any place on Mordhau, and it makes zero sense for that to take the armor damage only two points up either.
You get more damage with a SS than with a LS:
Long S | N/A | T1 | T2 | T3 |
---|---|---|---|---|
Head | 100 | 77 | 67 | 45 |
Chest | 75 | 62 | 52 | 38 |
Legs | 70 | 57 | 42 | 34 |
Short S | N/A | T1 | T2 | T3 |
---|---|---|---|---|
Head | 100 | 100 | 60 | 45 |
Chest | 65 | 60 | 50 | 40 |
Legs | 55 | 50 | 40 | 35 |
And so, my suggestion is, if the SS either needs to be nerfed out of having a T1 Head instakill, especially considering that fact that if you take the LS alt mode, where you're gripping the spear closer to the spike, you lose damage to the T1 head too. Therefor the SS T1 head kill is just ridiculous and only put there for some god awful reason, it's too strong anyway, and so why should it have a feature like that, which makes ABSOLUTELY ZERO SENSE.