respwn
I see, I didn't check to many turn but That might have work that way. Where can I learn how HG rope and timeout interact with each other. A bit complicated if I have to say.
You start with 0 timeouts. Ending your turn without hitting the rope 3 times earns you a timeout (little hourglass on the side). You can build them up gradually as long as you’re playing quickly. If the rope expires you’ll consume your timeouts for an additional 30s until you run out of them, then the game passes to your opponent for you. If you don’t act for about 2 min, the game concedes for you when your current turn ends.
There’s a lot of other fiddly bits to the timers, but those are the basics.