League of Legends Dev Tracker

(2020) Can someone explain how Rakan was reworked?

This thread was added on July 29, 2020, with posts from riotaredherring.

Original Post

Pretty much what the title says, what was reworked from release Rakan to the current rakan? What made the release Rakan so strong he was reworked?

When he was released, he could activate his charm during his W, he could flash during W and his W was very fast. This essentially gave him uninterruptable engage.

He was changed so that now you cannot flash or W within a very short time period after using R, which makes it impossible to R-flash or R-W-flash, making his engage have more counterplay if you have vision of him.

f-r-m

does that happen to malphite too ? ,cause he has 1000 range and 80% of adc doesn't have any tool to dodge that without items or summoner spells, which is kind of fucked up when you see everyone having 38 seconds cdr r , and see jax/fiora getting more skills towards 6 seconds cooldown late game without 40% cdr . ( it just feels wrong what happens when you see cc/dashes/jumps have no anymore counter part to them power spike , for exemple jax jump 700 radius and you give him 6 sec cd in late game , when he get it every 4 seconds in a fight on 40% cdr ).

What's the point of having 40% cdr limit or 45% cdr limit , if you can further reduce it from cloud drakes and ultimate hunter your ultimate.

And does it makes anymore sense to call it ultimate ,if you have it every fight , where is season 3 when you was suppouse to hit your R and make the difference with it , and in return if you would miss it to get punish by enemy team. ( having the advantage of seeing your oponnent without all it's tools in a fight)

It's far easier to dodge Malphite's ultimate than Rakans old RW combo. It was so fast there was legitimately no counterplay.