ForeverStaloneKP
Weird to say that the Scorpion aspect isn't compelling for players. That's one of the coolest things about Skarner. There are too many bipedal human-like characters in League.
It's really unfortunate the video went out early without the dev blog to accompany it, given the comments in the video don't stand on their own as well without all the extra context. We're working on getting everything posted properly now, some bits from the blog while we wait though:
"With Skarner's update, we wanted to take the chance to revisit the Brackern and reinvent what they are as a species, while maintaining their immense power and presence in Runeterra.
Where we landed was making the Brackern Runeterra's first earth elementalists, dating back to pre-civilization. Ancient and powerful, they're revered for their primal knowledge of earth, which they taught to the people of Runeterra long ago."
"Skarner currently resides in Shurima. However, with a new direction for the Brackern, we thought that Ixtal, with its deep connection to elemental magic, would be the perfect region for them.
With the Brackern as the first earth elementalists, we're exploring the possibility of them having taught the first Ixtali people how to harness the earth element, as well as the possibility of them building the first Arcologies. This would position the Brackern as a revered species in Ixtal, deeply connected to the region's origin and history.
Either way, in modern Ixtal, the Brackern keep to themselves, not interested in human affairs. Which gives us the perfect opportunity to create an interesting space for Skarner, who we'll be centering within the greater story of Ixtal."
"For Skarner’s art direction, we first broke him down into his basics and characterized him by the following visual cues:
Scorpion
Crystals
Good-aligned heroic archetype
Based on this the team then identified what was working and what wasn't. Scorpions are an excellent creature fantasy, but does applying crystals to a scorpion elevate Skarner’s theme or detract from it? Skarner’s whole being has revolved around him being a sad, defeated, lonely scorpion who misses his kind... which isn’t as aspirational of a design as we’d like. When put all together, some of those elements make others less appealing. So we looked at the individual fantasies to figure out where they add to each other, rather than take away.
Scorpion: Scorpions are a good design for a monstrous champion. They’re insectoid as well as somewhat crustacean-like. And when you look at them up close, they are otherworldly and alien.
Crystals: The recipe of insect and crystal could theoretically work, but we wanted to use Skarner’s VGU as an opportunity to evolve the material, and we felt like it would be too problematic and strange to keep him focused in his crystal thematic. Runeterra is a vast world that has evolved in the years since Skarner’s release, so keeping him tied to a thematic that wasn’t memorable or all that exciting didn’t seem like the right approach for his rework.
Good Hero Archetype: Skarner’s a lawful neutral character archetype with full sentience who is deeply intelligent—which sets him apart from many of the monster champions in the roster. He’s not just a monster who kills everything in sight. We sort of had a “King Kong” vibe—someone who wants to be left alone, but will protect his territory with extreme prejudice if needed. He’s not necessarily someone who is openly aggressive to everyone, but he can (and should) hold his own in a fight if need be. And we loved the idea of the people in Ixtal respecting and worshiping him as part of the land and its protector."