Lost_Stock
Alright, looking forward to the next 30 paragraphs long blog post with meaningless graphics talking about "bootstrap time", where you guys pat yourselves on the back again instead of an actual fix for something so simple that's been a complete nuisance for over half a year then.
We use prioritization when making decisions, fixing client startup time was a big pain for players across the globe, as was end of game , and champ select. We focused on improving bigger player pains vs. smaller things that dont effect the game loop. Our blog posts are also very transparent, if you take a look, you can see we have reduced a large number of memory leaks directly impacting players with a reduction in client crashes due to out of memory failures. Now we are working towards upgrade our chromium version which will continue to reduce crash rates, and provide a better client experience.
thanks