League of Legends Dev Tracker

(2019) Turret plating was a big success

This thread was added on September 28, 2019, with posts from NovaAsterix.

Original Post

Turret plating has succeeded in both ending perma-roam mid meta (looking at you asol, taliyah, talon), keeping towers up for longer and thereby extending laning phase, and creating more mini-objectives earlier.

I still think they should make the second and last plate a little tankier, but it stopped the 4 minute tower takedown from a single death scenario, whoch IMO makes for a healthier game.

One stat we track is how much a game snowballs or how much an early lead determines the outcome. Turret Plating was made, in part, to smooth out early snowballing which had gotten pretty severe coming off of mid season. It really worked out in a really brilliant way.