JanEric1
yeah, 7-9 hours. majority is done at uni and the rest at home chilling with the gf.
this event I got a total of 2000+2200+1700=5900 tokens.
obviously super easy was some hyperbole. but definitely achievable
I landed on 100 by finding the average amount of games players played during the same timeframe in the previous year multiplied by the amount of tokens players would earn per game and rounded (significantly) up. 100 tokens is far and above what most players would earn during the downtime. However, I am always trying to find a better way to do things. What do you think is a better way to fairly allocate tokens?
Another strategy I explored was based on individual amount of games a player plays. Honestly, this would be my default. I'd love to give every player some token amount based on what they would have likely played during the downtime with a bit of cushion as that seems the most fair to me but this would take time to model out what that behavior would be. There's also a logistics component of matching the right players into our magic token-granting tools, and making sure no mistakes or misallocations occur. We have to verify players actually received the tokens and buffer in a window to troubleshoot and problem solve in the event that doesn't happen.
All of this takes time and we figured having a solution that compensates the majority of players would be better than investing in individual approach given a risk of not being able to compensate players by the time the event ends. Pretty useless if we give you tokens after an event ends!
I have to say your playtime is ridiculously impressive. Your playtime makes you one of the top engagers on EUW! When I was in college I used to wakeup and grind like a beast. I often feel like I missed out on a ton of rewards because League wasn't running events when I had the time grind. I hope you're having fun with the events and I can't wait to show you some of the cool event stuff we have coming up!