League of Legends Dev Tracker

(2020) Gameplay & Ranked in Season 2020 | Dev Video - League of Legends

This thread was added on January 10, 2020, with posts from Rovient.

Original Post
https://youtube.com/watch?v=v7KmzUJYkks
Basket_of_Depl0rblz

It looks good, but a bit too good for a relatively small effect.

If they ever develop "Cursed Wounds" that cause all heal effects to damage you instead, this would be the perfect indicator for that.

Note to self on Reddit feedback: it looks "too good". 😊

Makkaah

It's horrid.

What don't you like about it?

jaykay00

Lacks clarity imo.

What aspect is unclear? Shape, colour, size, animation?

Rammar455

He just means that although the indication itself looks epic, grevious wound's isn't like an ultimate ability or even as impactful as ignite. Just tone down the effects a bit so it's not so in your face for a debuff.

That's good feedback. The main motivation for replacing the existing one is how hidden it can be (sometimes even behind a champion's health bar), but obviously don't want to go too far the other direction.

PlayingWithFire42

The new look is nice, but maybe the line above her head shouldn’t be so high/tall? I bet it’s just for a second, but even still, it’d clutter the screen if you’re applying grevious simultaneously to multiple people.

The black lines? That's Yasuo's VFX on his ult (in regions that don't allow for blood).

RuneKatashima

What's the black stuff though?

Yasuo's VFX for regions that can't display blood sprays.

Makkaah

It's completely random somehow, it's distracting and can be confused with other particles in game. Also, it's on champion's side, not above their heads, I don't think it would be recognizable in teamfights or if characters are clumped together. Even in a minion wave. Why are you even changing this? Maybe a version of "heal" icon could look nice? Random example, heal icon which is red/bleeding, something that undoubtedly means "reduced healing".

Thank you. Nicely put.